As much as I enjoy playing sch. It would be nice for the healers to be more equal and give whm/ast a shot to be meta. For me the problem seems to me focused around how strong Eos is. Maybe a pet rework would help balance. Thoughts?
As much as I enjoy playing sch. It would be nice for the healers to be more equal and give whm/ast a shot to be meta. For me the problem seems to me focused around how strong Eos is. Maybe a pet rework would help balance. Thoughts?
Get rid of the fairy.
Give whm a buff that can be applied to party members that when that party member drops below a certain hp% the buff heals the player for the same potency as say cure II and also has the ability to crit and do splash healing.
Basically like a heal "bomb" that blows up if the player takes too much damage.
Before someone says that's too OP. This is what happens every time a fairy casts a heal automatically.
Nothing.
That free regen vs Noct Astro healer that has no access to regen is already the largest burden to overcome. Scholar is a pet job, and that part isn't going to change.
You can clear all the content in the game including Creator Savage as WHM/AST if that is what you desire, it doesn't have to be the meta to be viable.
Orrr maybe instead of "pushing out" a third wheel, they can make any combination of the three synergize better? Reduce mp costs for other healers, or like as suggested give them an ability that could act like a fairy for a short time, They probably will start treating dissipation like how dreadwyrm works on smn though for future skills, you gotta eat dat fairy-my biggest fear
EDIT maybe some simple changes to skills like cleric stance, instead of the mind/int swap what if it swapped healing/attack potency so skills like dissipation/divine seal/whatever ast has would bring more incentive to considering other healers for off healing.IDK
Last edited by ADVSS; 02-22-2017 at 01:52 AM.
So, SE already nerfed the fairy pretty hard with HW. Just from quick sync testing, the 3.5 fairy is only 50% or 60% as strong as the 2.5 fairy was. I don't think pet nerfs will do it unless it's to the point the fairy becomes irrelevant (more or less already the case in PvP, where SCH is considered the worst healer now).
And, honestly, I don't think anyone that really wants healer balance wants that, as that would just lead to SCHs being on bottom. As to how SE will do it though... I have no idea.
A race to the bottom is not the solution. Nerfing jobs to the point that ppl don't want to play them is not the solution. Balancing gameplay and jobs around all encounters is what is required-- not making a job less fun/powerful/desirable so the player picks up something else to play. Bring other jobs up. Give them unique party skills so that taking one over another doesn't create a required advantage-- it just creates a different advantage.
One of the perks to the SCH kit is the fact that the Fairy provides an MP-free 0-GCD HoT that's more potent than most individual HoTs in the game right now. Embrace is a fairly powerful spell when compared to similar nature spells and abilities in other kits.
So, if you were to balance Embrace out with other items it would either need a potency nerf (maybe indirectly via level correlation) or give the other kits a more potent HoT / buff their HoTs. Giving N.AST a sect-less HoT would also get around this too.
It's just one aspect that makes the SCH kit strong but it's something I expect to see changed in 4.0.
I don't really want to comment on the rest of the SCH kit until I get to see what all the healer's get in 4.0. There's a lot of things I can think of but I'd rather just wait and see at this point in time.
Change the DoTs into HoTs...![]()
Get rid of cleric in instances, but if its compulsary for all healers to dps, then make things simpler like give all healers a dot and an attack spell. Make fairy auto so embrace cant be macroed to mash heal with. I wouldnt nerf the pet unless having one actually makes a scholar's healing more than the other classes. It may be part of the balance.
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