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  1. #1
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Belhi View Post
    I am going to respectfully disagree with you on that part. You could argue that range and melee are different but caster and range really aren't particularly now BRDs and MCH have cast times. You use you AoEs when you need to AoE, single target when you need to single target, use procs when you have the chance and apart from that try to maintain your rotation.

    If healing was all the same then AST wouldn't be the balance mess that it is.
    Except the differences between healers mechanically is much more narrow than DPS.

    A WHM has a specific action for a large heal, small heal, aoe heal. Sch much the same, while supplementing with their fairies actions. But mechanically you have a specific ability for these actions.

    A BRD to perform properly and a BLM to perform properly are very mechanically different. They have very different ways of reaching the end result of taking down a large group of enemies or a single one.

    Similarities of DPS will expand among Stat-types instead of distance of engagement. In a sense DRG(STR) and BLM(INT) aren't that different that their base mechanics being long combo chains, but beyond that they become much different. The same as MCH(DEX) and SMN(INT) both utilize an ammo mechanic.resource management, then branch out.
    (2)

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lewtskie View Post
    Except the differences between healers mechanically is much more narrow than DPS.

    A WHM has a specific action for a large heal, small heal, aoe heal. Sch much the same, while supplementing with their fairies actions. But mechanically you have a specific ability for these actions.

    A BRD to perform properly and a BLM to perform properly are very mechanically different. They have very different ways of reaching the end result of taking down a large group of enemies or a single one.

    Similarities of DPS will expand among Stat-types instead of distance of engagement. In a sense DRG(STR) and BLM(INT) aren't that different that their base mechanics being long combo chains, but beyond that they become much different. The same as MCH(DEX) and SMN(INT) both utilize an ammo mechanic.resource management, then branch out.
    If healers are so similar then why have they been such a headache to balance for SE? They have been trying all expansion and in the end they just dealt with it by overbuffing AST. Your saying a class that specialises in mitigation, who's emergency heals work of a charge mechanic and who manages a pet is the same as one that just spams direct heals?

    Your role in a group as a mitigation healer is notably different to main healing. You focus on minimizing burst damage while correcting with emergency heals and spot heals while trying to contribute to dps. How you do a fight is functionally quite different.

    BRD AoE and BLM AoE aren't that different. Fundamentally both are spamming AoE attacks while maintaining a buff.

    My point is if you want to start to split roles into categories you will find that it can apply to healing and tanking to due to how the meta works. I am not arguing that the dps getting two roles is unfair. Its disappointing but you can justify the reasoning to the end of time and it wont stop it being disappointing. Its just that with the meta, these justifications seem pretty hollow.

    I am more annoyed that people seem to be trying to justify it than I am disappointed with the lack of a tank and healer. I also found Yoshi P's reassurance annoying cause frankly it also sounds pretty lame. Getting balanced Jobs isn't something we should be thankful for. Its something we should be expecting. Were they not going to balance the Jobs properly if we did get a new tank or healer? Same with the 'breathing new life into the roles'. Everyone is getting that. That's not something Tanks and Healers should be extra thankful for.

    Now maybe he meant they have major overhauls to how the Tanking and Healer meta work but I am not going to believe that till I see it. Their design choices with Tanking and Healing were pretty hit and miss in HW and that doesn't show me they have learned how to deal with the meta design. If in two months they bring out some amazing overhaul and if so, fantastic. But I don't think that is what they have actually promised and until then I am going to remain sceptical.

    Tanks and Healers are perfectly entitled to be disappointed. Currently the new Jobs are about half of what has been offered for us to get hyped about and for people not interested in dps they are both duds. Let them be disappointed and stop trying to justify the decision.

    All this is kind of beside the point. How tanks and healers feel about it won't change the length of the queues. Tanks and healers will queue up for as many dungeons as they feel like doing and that is just the reality. Tanks and healers don't get a new job and DF queues for dps queuing without a tank or healer will be long.

    And the demand will inspire tanks and healers looking for ways to make gil offer up their services. Some might do it out of spite but most I think will be doing it because the opportunity exists.
    (0)
    Last edited by Belhi; 02-23-2017 at 01:24 PM.

  3. #3
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Belhi View Post
    Dots
    You are trying to imply a lot of things, and I mean a LOT. Not to mention missing the big point here. If you play whatever you play solely because of its role then that's fine for you, but for many it does boil down to how the Job actually functions. WHM and SCH have very similar mechanics with elements differentiating them. They are not exactly the same, but you cannot look at them and say they do have similar base playstyle. Its when you then incorporate unique elements into the Job then that balance can become an issue.

    And no, BRD and BLM AoE are different. When taking out mobs you don't just spam the love out of your AoE as BRD, that's a very quick way to lose TP and be useless.

    How a Job operates on a mechanical level is a huge point for players. Just as the aesthetic appeal either draws in or deters people. Someone who hates the long combo chain of a BLM and ammo/resource management of a SMN then has had no option for a magic-aesthetic up til now. How RDM functions may now offer them that choice. Same goes for the fighter-type STR Jobs. Up til now they have had only two options. That is why they were given the priority.

    A Tank and Healer could have been added but they seem to be in a rut with what to do with both roles now. Splitting the roles into much more defined main/off causes a problem in pug content where the queues cannot always ensure you will get a main and not an off, or two mains or two offs. Could also be they just dont have anything on the board that's mechanically apart from what we already have. Maybe the balance topic is just covering up the fact they are drawing blanks on what to do next, or maybe they actually have a plan but entails needing to work on several factors for future releases.
    (2)

  4. #4
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    They didnt add newctank or heaer becouse they did the most retarded thing ever.
    They look what people play more. Like you dont ned to even look it up to know peole play more dps. Hell there 7 dps.just from that there be more dps players.
    (0)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lewtskie View Post
    A Tank and Healer could have been added but they seem to be in a rut with what to do with both roles now. Splitting the roles into much more defined main/off causes a problem in pug content where the queues cannot always ensure you will get a main and not an off, or two mains or two offs. Could also be they just dont have anything on the board that's mechanically apart from what we already have. Maybe the balance topic is just covering up the fact they are drawing blanks on what to do next, or maybe they actually have a plan but entails needing to work on several factors for future releases.
    I'm really sure what your trying to say there. If they are at such a loose end, that makes things even worse. Tanks and healers are already divided into mains and offs. WHM literally cant fit the role of a mitigation healers and PLDs are never chosen as Off tanks. In both positions, these jobs are considered inferior for that role. This isn't about dividing them up. There were already divided up. It only became notable when the 3rd Jobs were introduced and suddenly they had a job in each role which had to compete with to other Jobs which filled very different positions in a party. This is why they gave AST the whole stance thing.

    To change this setup they would either have to homogenise the Jobs so no job is better at anything than any other of the jobs in the role or completely change how the meta operates. The first is probably bad from a design point of view and the second I think is unrealistic to expect.

    One of the reasons I find their attempts to reassure Tanks and healers that they won't be left out so annoying is because I am not convinced they have come to grips with this issue and vague promises feel empty. Regardless, it doesn't make the whole 'dps has more sub roles' both any less lame and short sighted or frankly irrelevant. It won't make disappointed or upset Tank/Healers any less disappointed or upset and it certainly won't make a difference in queue times and people charging for tanking/healing which is what this thread is about.
    (1)