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  1. #23
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aerowaffle View Post
    And I am talking about styles of play, not the result that occurs.

    If we're talking about the result, most DPS is the same, since they all deal damage (some more AOE oriented than others).

    I'm talking about the actions of the player.

    End result difference between throughput healing and shield healing? Tons. Which is why groups want one of each. But what is the actual play-style difference between giving a large heal after big damage and giving a shield heal before big damage? About a second of delay.
    I am going to respectfully disagree with you on that part. You could argue that range and melee are different but caster and range really aren't particularly now BRDs and MCH have cast times. You use you AoEs when you need to AoE, single target when you need to single target, use procs when you have the chance and apart from that try to maintain your rotation.

    If healing was all the same then AST wouldn't be the balance mess that it is.
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    Last edited by Belhi; 02-23-2017 at 11:52 AM.