I don't see an issue with it. If the healer or tank has no reason to do a dungeon then why not. Me personally I will be too busy levelling my AST and then helping people in my FC. Not actually sure why they wasn't doing it pre Stormblood lol
I don't see an issue with it. If the healer or tank has no reason to do a dungeon then why not. Me personally I will be too busy levelling my AST and then helping people in my FC. Not actually sure why they wasn't doing it pre Stormblood lol
Depending on how awful the queues are this is something I'd consider. Keep you on a retainer for several dungeon runs and pay you per dungeon. Like 30/40k maybe? I doubt anyone would bother for 1 or 2 dungeon runs but for 5~10 or even 20, they'd 100% consider it for time saved.
Though you'd have to be a great tank with high DPS and adaptable for a healer who will DPS as well. But I'm never adverse to people offering a service.
However this is also a perfect time for tanks to level quickly in the expansion. Everyone will be queueing for content and after a few days, most of those will be doing the 50~60~70 content. It's a tank's dream.
Except SE could lock out exp gains in PoTD once you reach lvl 60, just like L50 dungeons never gave out exp at launch. As for fates, if SE's smart they'll have learned from the North Thanalan fiasco and make any exp gains in non-SB areas incredibly slow as to not be worth...
Were the shoe on the other foot i'm certain there would be an aberrant amount of uproar from the DPS community. There was never a way to please everyone in this situation, someone was always going to be very upset by this decision. That being said, this is one way to let SE know that the Tanking and Healing players out there are not to be so casually over looked. DPS across all MMORPG's that use the trinity have ever had an issue with bloat, while Tank and Healer roles are always under represented. The only sure fire way to bring players to those roles, is to make Job/ Classes that are popular enough to sustain those numbers as to not let those corner stone roles so needed to clear and enjoy content, jump ship to also enjoy the new shiny. People wanted to be cool, black armored, greatsword swinging, abyss magic using, Dark Knights, it actually brought players to the role in a better way than titles and mounts ever did or could. I know, i was one of them. Now? What future job has the pull Samurai could have had to get players to try Tanking? It's an issue and a big one, but it's also an opportunity. What problem is there in Tanks and Healers incentivising themselves when SE wont bother? I probably wont charge for run, but i would not blame anyone for doing so.Well, i hope most tanks at this game are like me, and not little butthurt entitled snowflakes, because lets face it, the single idea of charging for a stupid dungeon run comes from some crybaby going: WAHHH NO TANK NO HEALER THIS EXPAC? Q.Q JUSTCHU WAIT SE, IMMA CHARGE ALL THOSE DPS TILL YOU LEARN Ò.Ó
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Last edited by Alacran; 02-21-2017 at 09:52 PM.
You can do it, yes.
But a player like myself would likely just find a friend who's a career tank and run it with them easily. Where I can't find a tank, I'd simply look into alternative methods of leveling. It might be slower, but xp is xp.
Worst case scenario: Attempt a no-tank run. Crazy, yes, but hardly impossible.
Honestly, if they increase the amount of xp you get from HW like they did for ARR, fate parties, daily hunting bills, challenge log, and maybe some POTD might be enough for me to get from 50-60. after 60, I'm hoping some of my FC tanks will be playing a lot lol.
Question is will PotD give xp for lvl 60 and higher? And then the amount of xp. I am sure than 800k xp for floor 41-50 is going to be very small when SB comes out. So they will have to adjust PotD to give out proper XP to help players.
Also the new fates in the new zones. Hopefully they wont make the same mistake with HW and have low xp at the start.
These 2 things will heavily influence queue times. Then you have to look at all the people who are going through as a dps just for story, not leveling.
Idk, they did it when NIN came out too, and nobody was really "butthurt" over a new tank and healer not being added with NIN, because it was the middle of ARR. It was just people who sensed a business opportunity and took it. I don't agree with all the hand-wringing going on over no new tank and healer jobs (I fall squarely in the "please fix the ones you have first before adding new ones" camp), but to imply this is some kind of revenge tactic rather than simple in-game economics is kind of silly. It might be for some people, but I doubt it's the case for everyone.Well, i hope most tanks at this game are like me, and not little butthurt entitled snowflakes, because lets face it, the single idea of charging for a stupid dungeon run comes from some crybaby going: WAHHH NO TANK NO HEALER THIS EXPAC? Q.Q JUSTCHU WAIT SE, IMMA CHARGE ALL THOSE DPS TILL YOU LEARN Ò.Ó
It's unlikely PotD will give exp past 60 because they have a new deep dungeon planned for SB, but that won't be out with SB release, it will be like when they made it so level 50 dungeons gave no exp.
Either way since jobs start at 50 PotD will likely be the go-to place for 50-60, and 60-70 will depend whether you save your main story quest for SAM/RDM or you grind dungeons and fates, if you choose dungeons you will have a bad time with queues.
I'd pay 20k gil for a story dungeon if the queue was over an hour long. Nothing wrong with asking money for your service, that's why we tip crafters too.
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