You are trying to imply a lot of things, and I mean a LOT. Not to mention missing the big point here. If you play whatever you play solely because of its role then that's fine for you, but for many it does boil down to how the Job actually functions. WHM and SCH have very similar mechanics with elements differentiating them. They are not exactly the same, but you cannot look at them and say they do have similar base playstyle. Its when you then incorporate unique elements into the Job then that balance can become an issue.
And no, BRD and BLM AoE are different. When taking out mobs you don't just spam the love out of your AoE as BRD, that's a very quick way to lose TP and be useless.
How a Job operates on a mechanical level is a huge point for players. Just as the aesthetic appeal either draws in or deters people. Someone who hates the long combo chain of a BLM and ammo/resource management of a SMN then has had no option for a magic-aesthetic up til now. How RDM functions may now offer them that choice. Same goes for the fighter-type STR Jobs. Up til now they have had only two options. That is why they were given the priority.
A Tank and Healer could have been added but they seem to be in a rut with what to do with both roles now. Splitting the roles into much more defined main/off causes a problem in pug content where the queues cannot always ensure you will get a main and not an off, or two mains or two offs. Could also be they just dont have anything on the board that's mechanically apart from what we already have. Maybe the balance topic is just covering up the fact they are drawing blanks on what to do next, or maybe they actually have a plan but entails needing to work on several factors for future releases.



Reply With Quote



. Not all cant play 24/7 and for me its good.





