Unfortunately, there's nothing stopping other players from facilitating artificial item level bloating. You either have players check and kick (which creates other issues) or implement something like this to enforce it.I strongly disagree. Throwing the ability to customise our builds in PVP (and to a lesser extent in very specific PVE/glamour situations) aside just to cater to a handful of people playing with the wrong accessories feels like a bad trade. How often does it happen? I've never noticed anyone doing it whereas I've used the 'wrong' accessories for perfectly legitimate, non-ilvl-cheating reasons numerous times. Though most content is so easy that I genuinely wouldn't notice someone being carried (a separate issue...)
I'm also not just thinking about queuing into dungeons. I know of so many [actual good] players purposely equip wrong accessories to get around a PF's ilevel restriction to bring in a certain class. (Might main ninja, but there's already a ninja and doesn't want to deal with coordinating trick or other things, had decent gear on a dragoon and can play dragoon, but not up to the ilevel). Most people will not check players (or calculate their ilevel) once they are actually in the party and have reverted back to correct gear. The issue starts when you have not-so-great players using this same trick and it snowballs when wipes start happening because multiple people start doing it. Now you just end up with a bunch of wasted time. Time in PF (or queuing), time it took to get to said trouble spots, multiple wipes (usually- very few are just single time hiccups), removal of players and disbands. Many people that do this do it to scrape by, hopefully unnoticed.
This all very much falls back into a lack of respect for everyone's time and many people that scrape by simply don't care in the first place.
It feels like such a shame to punish everyone for the actions of a few when so little of the game actually lets you play around with stats in the first place. At some point why even have gear at all? We could just have one stat which goes up automatically with our level and turn everything else into skill or glamour (which it already is in many ways). Bad players will always find new ways to be jerks to their groups and I'd rather find a solution which doesn't dumb the system down even further. Recalculating minimum entry requirements another way is far more agreeable to me and doesn't screw up PVP or simply having fun.
It's not a feels like a shame. It is a shame. People prove time and again why we can't have nice things.It feels like such a shame to punish everyone for the actions of a few when so little of the game actually lets you play around with stats in the first place. At some point why even have gear at all? We could just have one stat which goes up automatically with our level and turn everything else into skill or glamour (which it already is in many ways). Bad players will always find new ways to be jerks to their groups and I'd rather find a solution which doesn't dumb the system down even further. Recalculating minimum entry requirements another way is far more agreeable to me and doesn't screw up PVP or simply having fun.
I wasn't aware that cleared and carried were one in the same. o:
I queue for Dusk Vigil. I'm leveling my DRG. I saved a week or two of Poetics to get the best gear I could get knowing I would likely use it right up to lvl 55 or so. I see a MCH in the party. Lvl 90 relic. A very unhealthy amount of pink aetherial gear from Aurum Vale or wherever you get lvl 49 stuff from. We attempt to kill the first three mobs. I leave without saying anything and take the penalty. Just no.
That's actually fine. Like you said, i130 lasts into The Aery- the stuff you get from there is better, but if need be, you could easily use it into The Vault or Gubal. To put it into perspective, my Dreadwyrm healing coat (not replica) is 3 vit higher and 6 mind lower than the NQ healing coat you can buy in Idyllshire. Leveling dungeons, like Dusk Vigil, are far more lenient. It just really comes down to if people use their skills correctly.I queue for Dusk Vigil. I'm leveling my DRG. I saved a week or two of Poetics to get the best gear I could get knowing I would likely use it right up to lvl 55 or so. I see a MCH in the party. Lvl 90 relic. A very unhealthy amount of pink aetherial gear from Aurum Vale or wherever you get lvl 49 stuff from. We attempt to kill the first three mobs. I leave without saying anything and take the penalty. Just no.
This is the system the devs have designed and decided was a good setting for Duty Finder. I don't see any reason we should change it and ask for unreasonable additional restrictions.
The issue comes into play with how stats weigh into your overall strength. And sadly WD is the highest weighed stat in the game in regards to how it affects you characters potency, it is a considerable detriment to your own damage (and by consequence the party's damage) when you enter something like a lvl 60 raid with a weapon that is ilvl 130. I used my anima all the way to 60 to be honest, but I sure as hell upgraded before i did things like fractal and Neverreap, and even then the weapon weakness was starting to show. (ran alot of the dungons just once and with friends so we were all kinda on the same boat unless someone got lucky with a drop beforehand.)
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