Results -9 to 0 of 233

Threaded View

  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    ^this quote is what you said.
    This is what I said just before :
    Quote Originally Posted by Reynhart View Post
    For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most. But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
    So, when I said "homogenizing" the "value" it's about the ratio cost/benefit. For example, right now, a tome weapon cost 1000 tomes, and seven gear. Since obtaining the gear is not particuraly costly, especially since creator also drop loot, let's say that the "cost" is "waiting 7 weeks". In 7 weeks, you can accumulate 3150 tomestone, that you can spend in many different ways. 1000 of them can be used to buy either the weapon of the "light" armor (Head, hands, for example), yet the benefit of the weapon is just on a whole another level.
    Quote Originally Posted by Miste View Post
    I never said to change the weapon's ilevel weighting....not sure where you got this from.
    You're right, this exact idea was not yours. So you wouldn't cheese the system with crap armor...
    Quote Originally Posted by Nestama View Post
    Regardless, if you nerf weapon damage, then the work going towards the Anima just... why bother?
    Again, if you want to be optimal, any point count. It wasn't uncommon for people to complain about a non-optimal Novus weapon, when Det IV and Crit IV cost millions of gils, even tough it was barely noticeable compared to the main stats. And, as I said earlier, less emphasis on pure damage could be a good way to introduce special skills on weapons. If the Anima Weapon was not obviously more powerful than any armor you could farm, you'd have less content where you'd be rejected for not having one.
    (0)
    Last edited by Reynhart; 02-24-2017 at 09:10 PM.