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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    All jobs use the exact same formula for damage, which uses Attack Power, Weapon Damage and Determination
    You're still advocating changing SE's original system which they are way less likely to accept or do. Which is why I don't agree about my method being more problematic than yours.

    Changing all those attributes still entails more work than just adding a line of code to the DF script which simply checks the item level of the weapon you have equipped.

    Quote Originally Posted by Reynhart View Post
    Not "as good as 375 script acc", but not "better than all your accessories combined, including the belt"
    Quote Originally Posted by Reynhart View Post
    homogenizing the value of all equipped items.
    ^this quote is what you said. Homogenizing means to make everything uniform which means to make it all equal or the same. So based on what you said to me then yeah how I replied about it ruining the relic quest because the work needed wouldn't be worth the effort/time for a piece that was the same as a 375 scripture accessory is accurate..I mean based on what you told me you wanted anyway.

    If that isn't what you meant then I guess we just confused each other.

    Quote Originally Posted by Reynhart View Post
    And once the weapon's weight is increased, you'll have people joining that will suddenly won't have enough HP because they will be able to enter will even lower armor than now.
    I never said to change the weapon's ilevel weighting....not sure where you got this from.

    Adding a line to the code for the DF to check the weapon slot has nothing to do with changing the weapon slot's weight for avg item level. It's not the same thing or what I meant.

    PS. Thanks for discussing this with me btw, you are pretty cool to talk back and forth with : )


    Quote Originally Posted by LalaRu View Post
    my apologies if you read it all as a personal attack against you as a person.
    Well basically throwing "entitled" and "elitism" at me while also questioning my sincerity isn't the best way to share your thoughts imo which is why I responded how I did, but thank you for the apology I appreciate it and I am glad that we could clear that up. I also apologize if I sounded rude to you, not my intention either. I was just very confused about the things you were saying.
    (1)
    Last edited by Miste; 02-24-2017 at 08:11 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    ^this quote is what you said.
    This is what I said just before :
    Quote Originally Posted by Reynhart View Post
    For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most. But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
    So, when I said "homogenizing" the "value" it's about the ratio cost/benefit. For example, right now, a tome weapon cost 1000 tomes, and seven gear. Since obtaining the gear is not particuraly costly, especially since creator also drop loot, let's say that the "cost" is "waiting 7 weeks". In 7 weeks, you can accumulate 3150 tomestone, that you can spend in many different ways. 1000 of them can be used to buy either the weapon of the "light" armor (Head, hands, for example), yet the benefit of the weapon is just on a whole another level.
    Quote Originally Posted by Miste View Post
    I never said to change the weapon's ilevel weighting....not sure where you got this from.
    You're right, this exact idea was not yours. So you wouldn't cheese the system with crap armor...
    Quote Originally Posted by Nestama View Post
    Regardless, if you nerf weapon damage, then the work going towards the Anima just... why bother?
    Again, if you want to be optimal, any point count. It wasn't uncommon for people to complain about a non-optimal Novus weapon, when Det IV and Crit IV cost millions of gils, even tough it was barely noticeable compared to the main stats. And, as I said earlier, less emphasis on pure damage could be a good way to introduce special skills on weapons. If the Anima Weapon was not obviously more powerful than any armor you could farm, you'd have less content where you'd be rejected for not having one.
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    Last edited by Reynhart; 02-24-2017 at 09:10 PM.