I am amzed that this is okay with some people. Can I go into dungeons as a healer with tank stat accessories and a bad weapon too?
I am amzed that this is okay with some people. Can I go into dungeons as a healer with tank stat accessories and a bad weapon too?
I had put accent on the fact that pugs are a bestiary and complaining about them is pointless.
If you join in progress you accept to go into the worst case scenario: when everything is fine, people doesn't leave.
It may happen some legit dc or people that must go, but it isn't the norm.
Anima 260 : INT+169
Body piece 270 : INT +169
All jobs use the exact same formula for damage, which uses Attack Power, Weapon Damage and Determination...
Not "as good as 375 script acc", but not "better than all your accessories combined, including the belt". Besides, you do realize that HQ crafted cost a lot of money despite being only a slight boost compared to NQ. When you want to min-max, you take everything you can. And guess what ? If weapon is not the uber-most-important part of your gear, you can suddenly give them unique properties without breaking the balance...
And once the weapon's weight is increased, you'll have people joining that will suddenly won't have enough HP because they will be able to enter will even lower armor than now.
Last edited by Reynhart; 02-24-2017 at 07:04 PM.
Who proposed this? I didn't. So maybe you should read the thread? None of my suggestions has said that the weapon would have to be the same minimum ilevel as the content. None. I said the main problem is that level 50 weapons have no place in level 60 end game content.
My topic has nothing to do with "leveling" content. Level 60 end game content is not leveling content.
Alexander Creator Normal is not leveling content.
You have a really rude attitude towards me you know that? Pretty sure I never did or said anything rude to you so I am at a loss here. You just saw my topic and immediately labelled me something that I am actually not so you are treating me rudely over something that isn't even true no matter how much you try to paint me that way.
You know absolutely nothing about me as a person or how I play/interact with others in this game. So claiming that I am just expressing entitled elitism and I am not "sincere" as you put it just proves you have no real argument to stand on and you are just making weak attacks against me.
Pointing out a flaw with the DF system is not entitlement or elitism. Why you would think that is beyond my comprehension.
PS. I am not demanding others be geared as I see fit. I am saying the game itself should demand players be geared properly so they are actually able to do the job needed to clear the content they queue for. There should be a limit (the limit doesn't have to be minimum ilevel btw can be lower but only up to a reasonable point) on how much lower your weapon is compared to the content you are doing because, as I also proved with testing, the weapon matters too much.
I've nothing against you and don't want make any personal attack. I just expressed my thoughts about your issue. They can be questionable, of course, and you are free to disagree, as the others, and my apologies if you read it all as a personal attack against you as a person.
You're still advocating changing SE's original system which they are way less likely to accept or do. Which is why I don't agree about my method being more problematic than yours.
Changing all those attributes still entails more work than just adding a line of code to the DF script which simply checks the item level of the weapon you have equipped.
^this quote is what you said. Homogenizing means to make everything uniform which means to make it all equal or the same. So based on what you said to me then yeah how I replied about it ruining the relic quest because the work needed wouldn't be worth the effort/time for a piece that was the same as a 375 scripture accessory is accurate..I mean based on what you told me you wanted anyway.
If that isn't what you meant then I guess we just confused each other.
I never said to change the weapon's ilevel weighting....not sure where you got this from.
Adding a line to the code for the DF to check the weapon slot has nothing to do with changing the weapon slot's weight for avg item level. It's not the same thing or what I meant.
PS. Thanks for discussing this with me btw, you are pretty cool to talk back and forth with : )
Well basically throwing "entitled" and "elitism" at me while also questioning my sincerity isn't the best way to share your thoughts imo which is why I responded how I did, but thank you for the apology I appreciate it and I am glad that we could clear that up. I also apologize if I sounded rude to you, not my intention either. I was just very confused about the things you were saying.
Last edited by Miste; 02-24-2017 at 08:11 PM.
This is what I said just before :
So, when I said "homogenizing" the "value" it's about the ratio cost/benefit. For example, right now, a tome weapon cost 1000 tomes, and seven gear. Since obtaining the gear is not particuraly costly, especially since creator also drop loot, let's say that the "cost" is "waiting 7 weeks". In 7 weeks, you can accumulate 3150 tomestone, that you can spend in many different ways. 1000 of them can be used to buy either the weapon of the "light" armor (Head, hands, for example), yet the benefit of the weapon is just on a whole another level.
You're right, this exact idea was not yours. So you wouldn't cheese the system with crap armor...
Again, if you want to be optimal, any point count. It wasn't uncommon for people to complain about a non-optimal Novus weapon, when Det IV and Crit IV cost millions of gils, even tough it was barely noticeable compared to the main stats. And, as I said earlier, less emphasis on pure damage could be a good way to introduce special skills on weapons. If the Anima Weapon was not obviously more powerful than any armor you could farm, you'd have less content where you'd be rejected for not having one.
Last edited by Reynhart; 02-24-2017 at 09:10 PM.
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