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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    You realize that they changed main stat weight for tanks and that the world didn't crumble ?
    Yeah the world didn't crumble with the tank change but do you realize the tank change was extremely minor? It only dealt with 2 stats and one role type. Also tanks DID lose some DPS, but since tanks don't really need high DPS (yes the community likes it, but the game doesn't require it), it didn't really affect much of anything.

    Your change deals with all main stats and all jobs.

    Also your idea changes SE's original design for the equipment system while mine only adds a few extra firewall rules to entry requirements for DF.

    So, sorry, I still disagree that my idea is problematic compared to yours.

    Mine only deals with DF entry requirements and not changing the original equipment system like yours does.

    PS. Another thing is the Relic quest lines will become obsolete if weapon is the same as every other piece of gear. They won't be worth getting anymore if the weapon is only as good as an accessory piece. All that work for a piece of equip that does the same as a 375 Scripture accessory? Nope.


    Quote Originally Posted by Callinon View Post
    SE purposely made average item level the determining factor for DF entry. But because you don't like it, it has to change.
    At this point you are just stuck on the idea that people want it changed simply because they don't like it and you are not actually adding anything to the discussion.

    I pointed it out because it has a flaw. Liking or disliking it has nothing to do with it at all.

    It is flawed if a player can go into a duty unable to do their main role. The DF should disallow players from queuing for something they cannot actually do properly due to lack of proper gear. The system mostly works; the only problem is the weapon being worth a lot more than other pieces.

    So adding some extra requirements to the DF to acknowledge this imbalance will assist players from making mistakes not realizing they cannot do their role. Also would stop players who do it to troll or to get others to carry them so they don't need to do any work themselves.

    Main point: People shouldn't be allowed to queue with gear that would make it so the team they get must carry them in order to clear the content or gear that would make it so if the team they get cannot carry them they will be completely unable to clear the content.

    If I equip a level 50 i110 weapon on my BLM and queue for level 60 content I will be doing 50% less DPS than I should be doing for that content...who is going to do the extra 50% I am missing so we can clear? I guess we better hope the group I get can otherwise we are all going to waste time wiping all because the DF didn't check my weapon before letting me queue.

    Did you look at my post about failing the DPS Alex Creator Normal (avg i230) check in SSS with an i110 weapon even tho the rest of my gear was 7 i270 pieces, 2 i260 pieces, and 2 i250 pieces? The weapon made it so my damage was not appropriate for the content. So if I go queue for it wearing that i110 weapon I cannot do the DPS I am required to do for the content no matter how skilled I am at the job.

    Yeah, someone else might be able to pick me up and backpack me to a clear, but this shouldn't be happening simply because of improper gear which the DF queue system can and should be checking. If I get people who are unable to carry my low DPS then I wasted everyone's time by wiping the group over and over.
    (8)
    Last edited by Miste; 02-24-2017 at 04:23 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nestama View Post
    Barely. My i260 Anima has 65 more points of INT than my i270 gear :T
    Anima 260 : INT+169
    Body piece 270 : INT +169
    Quote Originally Posted by Miste View Post
    Your change deals with all main stats and all jobs.
    All jobs use the exact same formula for damage, which uses Attack Power, Weapon Damage and Determination...
    Quote Originally Posted by Miste View Post
    Another thing is the Relic quest lines will become obsolete if weapon is the same as every other piece of gear. They won't be worth getting anymore if the weapon is only as good as an accessory piece. All that work for a piece of equip that does the same as a 375 Scripture accessory? Nope.
    Not "as good as 375 script acc", but not "better than all your accessories combined, including the belt". Besides, you do realize that HQ crafted cost a lot of money despite being only a slight boost compared to NQ. When you want to min-max, you take everything you can. And guess what ? If weapon is not the uber-most-important part of your gear, you can suddenly give them unique properties without breaking the balance...
    Quote Originally Posted by Miste View Post
    I pointed it out because it has a flaw. Liking or disliking it has nothing to do with it at all.
    And once the weapon's weight is increased, you'll have people joining that will suddenly won't have enough HP because they will be able to enter will even lower armor than now.
    (0)
    Last edited by Reynhart; 02-24-2017 at 07:04 PM.

  3. #3
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    All jobs use the exact same formula for damage, which uses Attack Power, Weapon Damage and Determination
    You're still advocating changing SE's original system which they are way less likely to accept or do. Which is why I don't agree about my method being more problematic than yours.

    Changing all those attributes still entails more work than just adding a line of code to the DF script which simply checks the item level of the weapon you have equipped.

    Quote Originally Posted by Reynhart View Post
    Not "as good as 375 script acc", but not "better than all your accessories combined, including the belt"
    Quote Originally Posted by Reynhart View Post
    homogenizing the value of all equipped items.
    ^this quote is what you said. Homogenizing means to make everything uniform which means to make it all equal or the same. So based on what you said to me then yeah how I replied about it ruining the relic quest because the work needed wouldn't be worth the effort/time for a piece that was the same as a 375 scripture accessory is accurate..I mean based on what you told me you wanted anyway.

    If that isn't what you meant then I guess we just confused each other.

    Quote Originally Posted by Reynhart View Post
    And once the weapon's weight is increased, you'll have people joining that will suddenly won't have enough HP because they will be able to enter will even lower armor than now.
    I never said to change the weapon's ilevel weighting....not sure where you got this from.

    Adding a line to the code for the DF to check the weapon slot has nothing to do with changing the weapon slot's weight for avg item level. It's not the same thing or what I meant.

    PS. Thanks for discussing this with me btw, you are pretty cool to talk back and forth with : )


    Quote Originally Posted by LalaRu View Post
    my apologies if you read it all as a personal attack against you as a person.
    Well basically throwing "entitled" and "elitism" at me while also questioning my sincerity isn't the best way to share your thoughts imo which is why I responded how I did, but thank you for the apology I appreciate it and I am glad that we could clear that up. I also apologize if I sounded rude to you, not my intention either. I was just very confused about the things you were saying.
    (1)
    Last edited by Miste; 02-24-2017 at 08:11 PM.

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    ^this quote is what you said.
    This is what I said just before :
    Quote Originally Posted by Reynhart View Post
    For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most. But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
    So, when I said "homogenizing" the "value" it's about the ratio cost/benefit. For example, right now, a tome weapon cost 1000 tomes, and seven gear. Since obtaining the gear is not particuraly costly, especially since creator also drop loot, let's say that the "cost" is "waiting 7 weeks". In 7 weeks, you can accumulate 3150 tomestone, that you can spend in many different ways. 1000 of them can be used to buy either the weapon of the "light" armor (Head, hands, for example), yet the benefit of the weapon is just on a whole another level.
    Quote Originally Posted by Miste View Post
    I never said to change the weapon's ilevel weighting....not sure where you got this from.
    You're right, this exact idea was not yours. So you wouldn't cheese the system with crap armor...
    Quote Originally Posted by Nestama View Post
    Regardless, if you nerf weapon damage, then the work going towards the Anima just... why bother?
    Again, if you want to be optimal, any point count. It wasn't uncommon for people to complain about a non-optimal Novus weapon, when Det IV and Crit IV cost millions of gils, even tough it was barely noticeable compared to the main stats. And, as I said earlier, less emphasis on pure damage could be a good way to introduce special skills on weapons. If the Anima Weapon was not obviously more powerful than any armor you could farm, you'd have less content where you'd be rejected for not having one.
    (0)
    Last edited by Reynhart; 02-24-2017 at 09:10 PM.

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reynhart View Post
    Anima 260 : INT+169
    Body piece 270 : INT +169
    In hindsight, it probably wasn't a good idea to hastily check my own Lodestone and just hovering over one piece before heading to work. Regardless, if you nerf weapon damage, then the work going towards the Anima just... why bother?
    (1)