




Really? In an entire thread where everyone is moaning about how calculating average item level isn't good enough for entry into DF parties? This is what you're going with here?
SE purposely made average item level the determining factor for DF entry. But because you don't like it, it has to change.
Am I doing it right?



I asked why you said it needed to change while saying WD is a stat capper and brings balance to the game. You said the difference between WD and main stat is nuts and no stat should be worth as high as 25 times the next, which equates to.... you... don't like it...? I'm sory, that's all I was able to infer.Really? In an entire thread where everyone is moaning about how calculating average item level isn't good enough for entry into DF parties? This is what you're going with here?
SE purposely made average item level the determining factor for DF entry. But because you don't like it, it has to change.
Am I doing it right?
Also, the thread is pointing out how people are able to bypass an average item level system and still severely hinder the party or downright make it impossible, as per Miste's example here. Discussed solutions are not perfect, but are in many ways better than what we have now, as it's exploitable.
So, no, you're doing it wrong.![]()
You are not doing it right. There is an issue here and that issue is exploiting the system to a point where people entering dungeons they are not ready for. I like to know why you have a habit of going to extremes to prove a non-existent point to fight what people are asking to change?Really? In an entire thread where everyone is moaning about how calculating average item level isn't good enough for entry into DF parties? This is what you're going with here?
SE purposely made average item level the determining factor for DF entry. But because you don't like it, it has to change.
Am I doing it right?
Not only does average needs to be met but each slot should have a minimum .
example (since we found weighed average can still be exploited)
current expert
Entry requirements:
weapon 220+
all other slots 200+
average level 230
it is not asking for a lot, nd ALL as in EVERY DF needs this
Sastasha:
all slots level 1+
weapon 10+
average, level 8
Anything under that, even in sastasha is not functional. I met a tank that was in level 1-5 gear and he was too hard to heal, even for me tying to full time it. It i way too stressful and I should not suffer a 30 min cooldown dealing with BS because people do it because they are allowed to.
We are not asking for stricter requirements to sound elitists, we are asking for higher requirements so people can function.
You know what I don't get? Why does SE allow players to wear accessories that clearly aren't for their class (Healer wearing tank accessories to boost their ilvl) Why are the shire accessories all class? It makes no sense and it only leads to the issue that the OP pointed out.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



