Quote Originally Posted by Callinon View Post
Yes that's what I'm suggesting be changed. The difference in damage between 1 WD and 1 STR is nuts. No stat should be 25x more important than another stat unless that other stat is totally useless for your job (Piety on a DRG). I don't mean you change the numbers so that the math works out the same way just with different numbers plugged in, that's pointless. I'm saying change the formula so that primary and secondary stats contribute more than they do now and tone down the impact of WD on performance.



It can still be the most important piece of gear but right now it's practically the only piece that matters and that's a problem.

Add to that it's always the most difficult piece of gear to obtain (for obvious reasons with the way the math works) and a rule like you're proposing here brickwalls people who are trying to catch up.

Imposing punitive measures because someone screwed up in an instance (which was cleared anyway) is stupid. It's not a solution to the problem, just a roadblock.

People are carrying on about wanting their party members to show up properly geared.. ok.. but when you're talking about excluding people from expert roulette because their necklace isn't 230? That's stupid. And make no mistake, that's exactly what about half these proposals would do.
The weapon could be 50x, it should not matter, what matters is that it is factored to enter something.

People mess around it to get around it
People enter it thinking it does not matter because they do not know better.

Entry requirements to EVERYTHING needs changing. it was broken at 2.0 and still is. The only difference then and now is how much people care about others are doing. Healers in specific, do not like stressing because someone is lazy/ does not care anything else but themselves.

Also needing to wait 5 minutes to kick someone is ridiculous for some DF's like primal and trails. You need to be allowed to kick right away if someone is so bad they are causing wipes.