Even if it's sarcasm, I standby my statement.
Let it not be misinterpreted (as it so often is around here anyways).
Even if it's sarcasm, I standby my statement.
Let it not be misinterpreted (as it so often is around here anyways).
Step 1. Notice this. "Yo, do you have a weapon that isn't trash you can use plus?"
Step 2a. "Yes." Equipped, carry on.
Step 2b. "I um don't have one." Vote kick has been commenced.
Problem solved
The guy with below average gear (i.e., not properly "dressed")
But, I admit that I didn't expect such a huge gap of damage output against SSS while still staying above the required ilvl. But, for me, the problem should that weapon is too much important compared to other pieces.
It would be a fun experiment so test how low your weapon can get before you'd fail SSS, for the same average ilvl.
Step 3: Wait for 15 minutes
Step 4:
No, but it's far easier to notice someone actively sitting compared to them having a massively inferior weapon. Nonetheless, the post I quoted defending the person on the basis of "you cleared." Thus, my response.
Seeing Miste did an actual test on just how significant a DPS loss having a weapon that weak is. Why shouldn't she bring attention to an obvious loophole? It's no different than people being allowed to queue into 60 content on classes. Just because you can doesn't me it isn't a flaw in the system design.
Bringing attention to a loophole is a thing. Stating a solution for that loophole is another. And frankly, I still think the problem here is that the weapon is too important. For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most.
But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
Well, to be fair, I never said any of my ideas were perfect solutions that had to be heeded and in my first post I asked what other people's thoughts are as well.
I mean general discussion forum means to discuss general things so my topic was not only to get Dev attention about this but also to discuss the issue and possibly come up with solution ideas.
I found a problem so I pointed out the problem, but getting a discussion going by bouncing solution ideas off of the community will also get more people posting their ideas as well so we can, you know, work together to find solutions that would be good and to do what the forum is there for. Discuss.
So yeah I am unsure about what your issue is with people stating solution ideas. It does no harm and really doesn't seem like a bad thing to discuss with the community in my opinion.
I have no issue with people "stating solution ideas". I just think that your solution to keep focusing on the importance of weapon (i.e forcing a higher ilvl for the weapon) is more problematic than homogenizing the value of all equipped items.
Well the equipment system in place now was the one SE originally created and implemented at 2.0 launch.
It is way more work for SE to overhaul the entire equipment system than to just add a few extra DF queue requirements to their code.
Your idea: Overhaul of entire item level and equipment system. Have to modify every piece of gear currently in the game. Have to adjust equipment obtainment methods due to homogenization. Have redo mathematical calculations for the gear stats and weights.
My idea: Add a few more DF requirements that the game checks before allowing people to queue. So just some coding; that's all.
Example: Add a DF check that specifically looks at the weapon slot and makes sure the weapon equipped is not massively inappropriate to the point where the player cannot do their role properly. If it is an appropriate level/ilevel then let them queue, if it isn't then issue a DF error message explaining why they cannot queue.
So I disagree. I feel your idea of homogenizing the value of all gear to be way more problematic and as a solution to this particular issue it is too much work for SE to easily implement. So a simpler idea would be more viable in my opinion.
Not to say that later in the game's life or at Stormblood they won't overhaul some of the equipment system, but for specifically this topic's issue your idea would be too much work for them to quickly implement to fix.
Last edited by Miste; 02-24-2017 at 01:39 AM.
My idea : change the ratio between weapon damage and the main stat and...that's it.
Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.
You realize that they changed main stat weight for tanks and that the world didn't crumble ?
Last edited by Reynhart; 02-24-2017 at 02:59 AM.
That's kind of the point tho, its the WEAPON. I don't know any game that relies on damage output where the weapon is not important.
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