Quote Originally Posted by Callinon View Post
You're looking for a programmed solution to this and there really isn't one that isn't horribly unfair.
Would it really be "horribly unfair" to just check the stats directly instead of going over the proxy of item level?

I mean, when we set requirements, we don't really care about item level, item level is merely a proxy for the relevant stats behind item level, which are Weapon Damage, Main Stat and Defense. All we need to do is to check those directly, multiply them by the job specific factor (since different jobs have different absolute values) to make them comparable and then use that as minimum requirements.

I mean, that doesn't stop people from equipping worse gear if they overgear a content - but regardless of what you do, you can't fall below the minimum stats. So the BLM in this case would see a red:"Weapon Damage" warning and go:"Oh! Right, I forgot to switch." Using accessories of another job wouldn't affect the requirements anymore, so that's out as well. And I wouldn't have to get a stroke because the vault-geared tank I'm supposed to heal through Mhach followed an old guide and boosted his iLvL with crafted i250 STR accessories to become the squishiest member in the party >_> (Minor hyperbole - I think the casters were still squishier. But gee, that one was a ride!)