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  1. #1
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    snip
    I'm not implying we shouldn't have requirements for entry into various duties. We have that right now.

    But let's use your example here, even though I think your weights are a little off based on the actual value of individual pieces of gear.

    I used all those numbers and switched the weapon to i90. It gave me a result of: 214

    So you'd be ok with someone carrying around an i90 weapon in, say... Weeping City? That'd be ok? I suspect it would not be ok and the same people in this thread who think that averaging item levels to figure out a basic gear level doesn't work would be saying the same thing.

    You're looking for a programmed solution to this and there really isn't one that isn't horribly unfair. There isn't always an algorithmic way around everything. The BLM referenced in the OP is probably just making an absentminded mistake. But even if he was trying to be a troll and use a broom to kill A9, you're not going to stop him like this. People who want to waste your time are going to find a way to do it and all you're doing is creating roadblocks that both don't need to exist AND won't solve your problem.
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  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Callinon View Post
    You're looking for a programmed solution to this and there really isn't one that isn't horribly unfair.
    Would it really be "horribly unfair" to just check the stats directly instead of going over the proxy of item level?

    I mean, when we set requirements, we don't really care about item level, item level is merely a proxy for the relevant stats behind item level, which are Weapon Damage, Main Stat and Defense. All we need to do is to check those directly, multiply them by the job specific factor (since different jobs have different absolute values) to make them comparable and then use that as minimum requirements.

    I mean, that doesn't stop people from equipping worse gear if they overgear a content - but regardless of what you do, you can't fall below the minimum stats. So the BLM in this case would see a red:"Weapon Damage" warning and go:"Oh! Right, I forgot to switch." Using accessories of another job wouldn't affect the requirements anymore, so that's out as well. And I wouldn't have to get a stroke because the vault-geared tank I'm supposed to heal through Mhach followed an old guide and boosted his iLvL with crafted i250 STR accessories to become the squishiest member in the party >_> (Minor hyperbole - I think the casters were still squishier. But gee, that one was a ride!)
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