You don't get much spiritbound points if the content is much higher than the gears. That change came somwhere in 2.x ingame.This is actually becoming a bigger issue overall as people try to game the min-level requirements in order to spirit bond lower level HQ crafted gear or to cheat the system in order to progress through the story and get a free carry. I used to see people running dungeons spirit bonding crafting gear FFS!
He thinks can farm light on HW instances maybe? Is not the first time I've see it.
I'm sorry, I gotta shut this down right away.
There is nothing elitist about expecting someone to be properly prepared for content, and in a sensible manner.
Would you hire someone who came to an interview dressed to look the part, but lacking the skills/necessary knowledge to perform the job they're aiming for? If no, this is no different.
Fact is, even with all that gear, that weapon guaranteed he dealt damage well under par (also meaning that someone else had to perhaps do more to make up for it).
Actually, this is completely different...in fact, it's the exact opposite. Would you hire someone having all the necessary skills/knowledge to perform the job but not dressed to look the part ?
As was stated, the individual in this example most likely had the ARR relic equipped by mistake. And while it'd be great if the game took steps to prevent mistakes like this, it's not as though this is some kind of epidemic. Incidents like this are incredibly rare - this is the first time I've ever seen something like this, and you KNOW that if it was happening a lot folks on the forums would be in a froth about it.
A much more serious issue, I think, is that the game allows jobs to equip inappropriate accessories. I suppose it's a thing so that folks learning new content can equip VIT accessories for the extra survivability - but I don't think they're often used that way. Instead, folks equip inappropriate accessories either because they're new to the game and think having diverse stats is a good thing, or they are using them to meet ilvl requirements on a secondary job without having to shell out for additional gear. Both of those situations should be discouraged.
See the /s at the end of the post you quoted and responded to? That stands for /sarcasm. The person you quoted does not actually believe what they wrote, and was being sarcastic.
Idk what the issue is. That guy was using a Novus weapon. He was likely light farming.
I would say they're used a reasonable amount. VIT accessories are very much a thing in PVP, for example, and in certain PVP situations INT accessories on healers could be too. I remember when I was lowmanning something or other in Coil I used a few VIT accessories on my healer in PVE. Then there's glamour, where the colour might be different for different versions (or you may not want to keep every single variant in a set where you like an earring design just to keep it glamoured across jobs). Exploiting this feature to artificially boost your item level and force others to carry you is, of course, not acceptable - but I wouldn't want to lose the underlying flexibility in a game with so little flexibility in the first place.
Simpler solution: force everyone to clear some SSS trial to prove their DPS on that job is in the right ballpark before queueing in raid finder? They can still switch to stupid gear for the actual fight but hopefully those accidents don't happen enough to be crippling.
The problem with changing from an average item level to some kind of weighted system or requiring a certain ilvl weapon to participate in content is: what limit do you set? Who gets to choose?
You could say that SE gets to choose, but SE chose this and you're not satisfied. There was another thread a few weeks ago where someone was saying that an i230 weapon should be required to queue for expert roulettes. I'm sure if you asked 20 different people what the requirements should be for something like this, you'd end up with 20 different and mutually-exclusive answers.
Fact of the matter is this was probably just an absentminded mistake by the player in question and not something they were doing maliciously. You also cleared the fight so it couldn't have had THAT much of an impact on you. Had you wiped due to failing a dps check, someone might have pointed this out to the guy, he'd say "woops, my bad" and fix it because he probably just didn't realize what he was doing there.
It would be nice to have a minimum ilevel required on any one gear for any non-leveling dungeon. Not to be confused with the minimum average ilevel we have right now. Example, A9 is an average ilevel of 230. Instead, have a minimum ilevel of 230 (Mhach / lore), 220 (prototype Midan) or even 200 (artifact-easily obtained through hunts and daily hunt bills) on every piece of gear.
Also, as much as I hate to say it, it would really be nice to lock the accessories to those particular classes. STR accessories to [melee] DoW, VIT to [tank] DoW, DEX to ['agile'] DoW, INT to [caster] DoM, and MND to [healer] DoM. This might be annoying to those spiritbonding (which I haven't seen done in eons currently), and may even limit options for glamour and PvP. It's worth it. The game isn't balanced around PvP nor how pretty you look. There are better ways to spiritbond rather than through dungeons, too. If you're lacking HP for PvE, like for raids, you have VIT melding as well as the option to move around main stat points.
Nothing 3.0 gives light for 2.0 anymore than 2.0 gives light for 3.0. For 2.0 light farming, you are regulated to farming 2.X content for light. For 3.0, you're regulated to 3.X light farming.
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