Player ilevel really needs to be the ilevel of the item multiplied by the weight of the item, then averaged out. But yeah, just another system put in the game by SE without considering how easy it is to manipulate the system in a harmful way.
Player ilevel really needs to be the ilevel of the item multiplied by the weight of the item, then averaged out. But yeah, just another system put in the game by SE without considering how easy it is to manipulate the system in a harmful way.
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