Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 233

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CookieMonsta View Post
    I propose they have an AP/mAP requirement for all classes for all dungeons.
    But since AP is directly tied to your main stat which is directly tied to your combat, it would change nothing for this particular situation.

    On the other hand...it's not a big deal. In fact, I'm pretty sure you didn't realize after the clear, unless you take the time to check everybody's gear at the beginning of each duty.

    And even if we weight the weapon a little more to calculate average ilvl, you'll see topics where "His body piece was really low" or "his head piece was out of date"
    Quote Originally Posted by Bourne_Endeavor View Post
    By that definition, if I /sit at the beginning of the raid and my group seven-mans it. It's perfectly acceptable, after all, they still cleared, right?
    If someone sits at the beginning of the duty, will you go through it knowing that the person won't participate, get the clear and come here complaining ?
    (1)
    Last edited by Reynhart; 02-21-2017 at 05:18 PM.

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I think it'd be a good idea to make the mainhand iLvl requirement the same as the average gear iLvl requirement. That way, in this case you'd need to have a total average of i230 but also have at least a Lore/Nidhogg/Padjali weapon to enter.

    They should also think about something similar for leveling dungeons, because I'm tired of being matched with GLDs who have level 10 wooden swords.
    (4)

  3. #3
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Reynhart View Post
    But since AP is directly tied to your main stat which is directly tied to your combat, it would change nothing for this particular situation.

    On the other hand...it's not a big deal. In fact, I'm pretty sure you didn't realize after the clear, unless you take the time to check everybody's gear at the beginning of each duty.

    And even if we weight the weapon a little more to calculate average ilvl, you'll see topics where "His body piece was really low" or "his head piece was out of date"

    If someone sits at the beginning of the duty, will you go through it knowing that the person won't participate, get the clear and come here complaining ?
    Yes but it would at least stop people from cheesing the requirement by using Caster accessories on a MNK etc etc.
    (3)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Yes but it would at least stop people from cheesing the requirement by using Caster accessories on a MNK etc etc.
    That's another point...Since jobs only have one main stat, it should be easy to restrict accessories to the corresponding job in the first place.
    And to do the same with gatherer/crafter's gear.
    (1)

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reynhart View Post
    That's another point...Since jobs only have one main stat, it should be easy to restrict accessories to the corresponding job in the first place.
    And to do the same with gatherer/crafter's gear.
    The issue there is glamour/PvP, some fending accessories are BiS for a high-HP build of a DPS or a healer, so that you can survive a LB.
    (4)



    Baby, tell me, what's your motive?

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    If someone sits at the beginning of the duty, will you go through it knowing that the person won't participate, get the clear and come here complaining ?
    No, but it's far easier to notice someone actively sitting compared to them having a massively inferior weapon. Nonetheless, the post I quoted defending the person on the basis of "you cleared." Thus, my response.

    Seeing Miste did an actual test on just how significant a DPS loss having a weapon that weak is. Why shouldn't she bring attention to an obvious loophole? It's no different than people being allowed to queue into 60 content on classes. Just because you can doesn't me it isn't a flaw in the system design.
    (3)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Seeing Miste did an actual test on just how significant a DPS loss having a weapon that weak is. Why shouldn't she bring attention to an obvious loophole?
    Bringing attention to a loophole is a thing. Stating a solution for that loophole is another. And frankly, I still think the problem here is that the weapon is too important. For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most.

    But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
    (0)

  8. #8
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Bringing attention to a loophole is a thing. Stating a solution for that loophole is another.
    Well, to be fair, I never said any of my ideas were perfect solutions that had to be heeded and in my first post I asked what other people's thoughts are as well.

    I mean general discussion forum means to discuss general things so my topic was not only to get Dev attention about this but also to discuss the issue and possibly come up with solution ideas.

    I found a problem so I pointed out the problem, but getting a discussion going by bouncing solution ideas off of the community will also get more people posting their ideas as well so we can, you know, work together to find solutions that would be good and to do what the forum is there for. Discuss.

    So yeah I am unsure about what your issue is with people stating solution ideas. It does no harm and really doesn't seem like a bad thing to discuss with the community in my opinion.
    (1)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    Bringing attention to a loophole is a thing. Stating a solution for that loophole is another. And frankly, I still think the problem here is that the weapon is too important. For example, we all know that accessories cost less tome than little pieces or armor, which in turn cost less that big pieces. It's because accessories give the least stat and big armors give the most.

    But, with such a huge emphasis put on weapons, we could end in situation where upgrading several pieces of armor would give you less DPS than the weapon alone, even tough the weapon is clearly "cheaper".
    Why shouldn't the weapon be weighted heavily? It's intended to be our highest contributing damage boost. Making it more comparable to accessories seems silly. I, likewise, don't see why requiring people to have say ilvl 220 gear equipped to enter a ilvl 230 fight is an issue. Reducing gear weight just to accommodate people too lazy to properly upgrade is precisely why people don't. They already lack the incentive due to how easy content is. This only further diminishes it.
    (6)
    Last edited by Bourne_Endeavor; 02-24-2017 at 12:48 PM.

  10. #10
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Did yall clear?
    (0)

Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast