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  1. #11
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    I have no issue with people "stating solution ideas". I just think that your solution to keep focusing on the importance of weapon (i.e forcing a higher ilvl for the weapon) is more problematic than homogenizing the value of all equipped items.
    Well the equipment system in place now was the one SE originally created and implemented at 2.0 launch.

    It is way more work for SE to overhaul the entire equipment system than to just add a few extra DF queue requirements to their code.

    Your idea: Overhaul of entire item level and equipment system. Have to modify every piece of gear currently in the game. Have to adjust equipment obtainment methods due to homogenization. Have redo mathematical calculations for the gear stats and weights.

    My idea: Add a few more DF requirements that the game checks before allowing people to queue. So just some coding; that's all.

    Example: Add a DF check that specifically looks at the weapon slot and makes sure the weapon equipped is not massively inappropriate to the point where the player cannot do their role properly. If it is an appropriate level/ilevel then let them queue, if it isn't then issue a DF error message explaining why they cannot queue.

    So I disagree. I feel your idea of homogenizing the value of all gear to be way more problematic and as a solution to this particular issue it is too much work for SE to easily implement. So a simpler idea would be more viable in my opinion.

    Not to say that later in the game's life or at Stormblood they won't overhaul some of the equipment system, but for specifically this topic's issue your idea would be too much work for them to quickly implement to fix.
    (3)
    Last edited by Miste; 02-24-2017 at 01:39 AM.