Quote Originally Posted by Callinon View Post
I actually just leveled my WAR from 50 to 60, mostly in dungeons. Guess how many axes dropped in that time.

Zero.

None.

No axes.

I was using my 130 poetics weapon the entire time.

I don't think a token system makes a lot of sense just because of how fast you outgrow a particular dungeon, but can we drop more gear and fewer clear prisms?
While leveling dungeons might then unintentionally further outpace crafting and FATEs (for the few levels GC gear is relevant, ha), I can't say that'd be a bad direction to go in.
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@OP:
Alternatively though, why use a token/totem system? Why not just have tomes that are leveling-relevant, each dungeon giving and its gear costing more than the next, purchased from some scavenger outside the dungeon entrance, to whom you can also cash in dungeon gear that one of your classes can equip for extra tomes (roughly half its price)? Or, give some overlap to the dungeon "currency" dropped, such as the garlean coins before (but for which cashing for regular gil would only be a last resort now).