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  1. #8
    Player
    Rydux's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    C'hannon Lowell
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shurrikhan View Post
    @OP:
    Alternatively though, why use a token/totem system? Why not just have tomes that are leveling-relevant, each dungeon giving and its gear costing more than the next, purchased from some scavenger outside the dungeon entrance, to whom you can also cash in dungeon gear that one of your classes can equip for extra tomes (roughly half its price)? Or, give some overlap to the dungeon "currency" dropped, such as the garlean coins before (but for which cashing for regular gil would only be a last resort now).
    The reason I brought up a token/totem system is that having each dungeon a unique token/totem would give the players more reason to return to that specific dungeon, rather than relying on something more universal like tomes, so that there'd be a healthy supply of players assisting those needing to level in that same instance. So that even if a player had outleveled the dungeon they'd have some motivation to return and run it again to grab the token if they still desired to obtain the weapon that they were unable to get during leveling. Essentially, it's to make the weapons more readily available to obtain, but not so much that it kills the flow of outleveled players running that dungeon for the gear.
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    Last edited by Rydux; 02-21-2017 at 03:54 PM.