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  1. #51
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    That may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impacts tanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
    (1)

  2. #52
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NolLacnala View Post
    That may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impactstanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
    That's rather subjective. While I do agree (even as a Tank main that raids), many tank mains would disagree with that sentiment. I suppose the combat changes will be a "wait and see" in terms of whether or not Tanks become more interesting to play.

    I think there is little that can be truly done to incentivise new Tanks and Healers in all honesty.. You either enjoy tanking/healing or you don't. I honestly think there is little alternative to increasing the DPS ratio to healers/tanks.

    I won't go into the damage debate in here as it's digressing a little too much from the topic.
    (3)

  3. #53
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NolLacnala View Post
    That may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impacts tanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
    yep. Sure is fun when healer and dps dies at 3% and youre not gonna be able to finish the boss. But of course I couldnt care less if healers and tanks deal comparable damage for a role that is hard to get people into because is more responsibility. I think that adding more dps slots to dungeons would help alleviate the issue quite a bit, outside of doing some points system for a "chaos roullette
    , which could be fun.
    (0)
    Last edited by ADVSS; 02-20-2017 at 10:03 PM.

  4. #54
    Player
    Mejingjard's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Muspelliane Levantein
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Being a tank or a healer require a certain stat of mind not everyone have.
    Clearly, not everyone is fit for thoses jobs, either beacause of pressure, anxiety or other reasons. Besides, often dealing big damages has always been more attractive than being the team's punching ball!


    Adding new tanks won't change queues in a long term, and as I remember from Heavensward, sure at first there was a lot of DK... but most of them having no clue how to tank, so no queue, but no clear either. Most of them disappeared when they reached lvl 50.

    As for myself, I'm fine with it, when everyone will be rushing lvl 50 and 60 with those new classes, I'll be fine being a tank and enjoying instant tag haha! Part of the fun of being an unattractive job
    (PS: love the idea of asking some gils for insta queue with me... 50 000 Gils seams fine for me )
    (4)

  5. #55
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Alternatively, those with "soft" roles or "spectrum-ed" roles have no such issues, since everyone's about equally capable and culpable of/for group responsibilities. Hmm.
    Nowhere in there did I say nobody else has responsibilities. Now, if you'd like to read it again, I said "the responsibility of 'leading' group content."
    (0)

  6. #56
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Altena View Post
    DPS queues are long, have always been long, and will continue to be long.
    Dungeons already provide little challenge , so adding even more dps to them would make that even worse
    (0)

  7. #57
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by bswpayton View Post
    Dungeons already provide little challenge , so adding even more dps to them would make that even worse
    Hence why scaling would be required. I am not suggesting just toss in another DPS slot. I am saying that future dungeons should be designed around the new 1:1:3or4 ratio.
    (3)

  8. #58
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by DamianFatale View Post
    8 man dungeons would be cool to be honest. It would add a little variety.
    we actually already have 2 8-man dungeons, the praetorium and castrum meridianum. So i don't see why we haven't had another one yet.
    (2)

  9. #59
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mejingjard View Post
    As for myself, I'm fine with it, when everyone will be rushing lvl 50 and 60 with those new classes, I'll be fine being a tank and enjoying instant tag haha! Part of the fun of being an unattractive job
    (PS: love the idea of asking some gils for insta queue with me... 50 000 Gils seams fine for me )
    Psh, amateur :P
    We should start a tank mob and only tank for those which give us "Protection fees". That way we can drive up the price even higher :P
    (0)

  10. #60
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Xlantaa View Post
    ¿And help DPS? No, you asked only for DPS classes, ignoring tanks / healers desires, now eat your queues.

    PD: Sorry, I'm salty because no tanks/healers new classes.
    It's perfectly clear that you are, without elaborating.

    It's fair that you are, as well. Everyone wants new toys in the expansion, and while new skills/balance are nice, they aren't completely different like a new Job. Kind of like... if you have a PS4, and someone gets you a PS4 Pro for your birthday, that's nice and all, but it isn't like getting an Xbox or a Nintendo console, for example. I feel for the healing/tanking community.

    If only everyone could come out like you, and say that's why they're angry, as opposed to making this about the DPS queue. Anyone could have told you queues would be bad even from just RDM alone. And even if the 2nd Job was Tank (or healer), what, healers (or vice versa) would have been happy to be left out? There was no winning this one, so I'm a bit sympathetic to the dev team. I don't think they should be expected to always hit 3 jobs per expansion like it's some kind of checklist. I feel their personal vision for what they want to create is far more important than shoehorning something in for arbitrary reasons that will self-correct in the future. The result is always better when that's the case, so I'd say the healers and tanks should be somewhat thankful that they're going to take these criticisms to potentially make a way stronger addition to your roles in the future!
    (1)

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