Quote Originally Posted by JCharms View Post
Not really, other games without the trinity still have tanky and healy builds and are used, but not necessary if you have a lot of good dps so theres lots of variables, but all viable.
Other games that do "skill tree" type of builds often don't let you switch without some kind of time/experience/money penalty, thus the incentive is to make additional characters instead. Ever wonder why some games trot out "X,XXX,XXX players!" instead of "XX,XXX active players" ?

FFXIV's 2.x jobs have more in common with FFV and FFX-2, where you have to level up the job independently of anything else. Other games usually make you put points into skills from a skill tree, and that often results in "bad builds" that can't do any content well, or "glass cannon min-max" builds which are good at exactly one piece of content and terrible at everything else. These are also too confusing for players who don't understand the unlock sequences.

Or in the case of F2P games, the cash shop is often designed to be the only way to fix bad builds by buying cash shop items to reset skills. "Sorry you were stupid, please pay 19.99 for an amnesia tonic"

But other games also let you simply make all content a faceroll by outleveling it. The Levelsync in FFXIV is what makes the content last. If you can simply get to level 70 and then solo all the ARR and HW content, that would of course make the dungeon content pointless. Dungeons in FFXIV 2.x+ are a completely different experience from other MMORPG games. Now I do wish SE would tighten up the levelsync/ilevel sync so that it has to be played at essentially minimum ilevel once cleared to get any additional rewards from it. Really, SE should remove "undersized party" as an option at all unless the content has been cleared at minimum ilevel.