The party limits are set as multiples of 4. The games engine might not be able to restrict a party to 5 members for a dungeon. It might be stuck between having the limit at 4 or 8. Actually making it so it limits to 5 might involve rewriting the underlying game code.If your meaning as the core aspect of new dungeons? Then no as it wouldn't be any different than the change they made from Labyrinth of the Ancients which was a 2/2/4 to Syrcus and WoD of 1/2/5. If the dungeons are created with this in mind then they have nothing to really worry about other than maybe the first 2 dungeons being labeled as "To easy" in which they know to buff or make changes in the future ones to make it a bit more of a challenge for 1/1/3. If you are referring to the older dungeons being redone to accommodate (or just keep them as is and make new dungeons follow this new formula), well they are pretty straight forward and I feel either a defense boost or hp increase would be that is needed for a lot of the ARR dungeons, however I am not a programmer so I have no knowledge on reworking.
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