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  1. #1
    Player
    AlphaFox's Avatar
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    Aug 2013
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    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    That is kinda how I view it. Sure some tanks and healers may jump to dps now that it can accommodate more but I really can't see a downside if they were to bring us a 3rd dps slot for normal dungeons, as I said earlier, even if its only as a trial period to see if it works out at all. Can't really imagine them going to rework Satasha or anything for 5 man parties unless they wanna buff the HP values for em?
    (2)

  2. #2
    Player
    Belhi's Avatar
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    Feb 2015
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    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AlphaFox View Post
    That is kinda how I view it. Sure some tanks and healers may jump to dps now that it can accommodate more but I really can't see a downside if they were to bring us a 3rd dps slot for normal dungeons, as I said earlier, even if its only as a trial period to see if it works out at all. Can't really imagine them going to rework Satasha or anything for 5 man parties unless they wanna buff the HP values for em?
    You mean apart from the fact that it might take a lot of resources to make the change?
    (2)

  3. #3
    Player
    AlphaFox's Avatar
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    Aug 2013
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    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Belhi View Post
    You mean apart from the fact that it might take a lot of resources to make the change?
    If your meaning as the core aspect of new dungeons? Then no as it wouldn't be any different than the change they made from Labyrinth of the Ancients which was a 2/2/4 to Syrcus and WoD of 1/2/5. If the dungeons are created with this in mind then they have nothing to really worry about other than maybe the first 2 dungeons being labeled as "To easy" in which they know to buff or make changes in the future ones to make it a bit more of a challenge for 1/1/3. If you are referring to the older dungeons being redone to accommodate (or just keep them as is and make new dungeons follow this new formula), well they are pretty straight forward and I feel either a defense boost or hp increase would be all that is needed for a lot of the ARR dungeons, however I am not a programmer so I have no knowledge on reworking.
    (1)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AlphaFox View Post
    If your meaning as the core aspect of new dungeons? Then no as it wouldn't be any different than the change they made from Labyrinth of the Ancients which was a 2/2/4 to Syrcus and WoD of 1/2/5. If the dungeons are created with this in mind then they have nothing to really worry about other than maybe the first 2 dungeons being labeled as "To easy" in which they know to buff or make changes in the future ones to make it a bit more of a challenge for 1/1/3. If you are referring to the older dungeons being redone to accommodate (or just keep them as is and make new dungeons follow this new formula), well they are pretty straight forward and I feel either a defense boost or hp increase would be that is needed for a lot of the ARR dungeons, however I am not a programmer so I have no knowledge on reworking.
    The party limits are set as multiples of 4. The games engine might not be able to restrict a party to 5 members for a dungeon. It might be stuck between having the limit at 4 or 8. Actually making it so it limits to 5 might involve rewriting the underlying game code.
    (3)