You are likely right. I am never really sure how they figure out role distribution for the census in a multi-class armory system like this game.
I only brought up the census as a very loose example. The "main job" or highest iLvl on each player's account is likely skewed a bit, however it's the closest thing we have to go by.
As for DPS queue times, I generally experience 10 mins or less for levelling, and about the same for end game dungeons if I queue as a DPS during peak times. It's often closer to 20 mins on off-peak times. Unique trials and content that is less common really just varies too much to go by - on top of this the adjustment to party composition (increasing number of DPS slots) would only work for currently 4-man based content (ie. Dungeons).
I am not sure if it's just my data centre but queue times for DPS in my opinion aren't completely unbearable from a personal opinion - however people like to complain about them and they are definitely longer than Tank / Healer.. I guess I am just trying to suggest an adjustment to this to hopefully improve those queues for those that have issues with the wait.
I am not against this but generally those duties are extremely low level and it doesn't matter what party comp you go in with. However I can imagine the argument coming up that it would cause a reasonable amount of stress for new healers to deal with 3 DPS and no tank in those dungeons..
While it may be quite easy to do for most of us, someone who is brand new at the game and is in that stage of levelling may not truly be able to pull that off.
I am replying here because I am dangerously close to my daily limit...
I am levelling a bunch of jobs at the moment to be all sorted for SB.. I can absolutely relate to this comment :P
As a smoker, the moment I step onto my balcony to light a cigarette, the queue inevitably pops..



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