I can't wait to see majority of people, including my friends, complain about queues.
I mean, they did rub it in my face when Samurai was announced as a dps. So eat the queue times.
I can't wait to see majority of people, including my friends, complain about queues.
I mean, they did rub it in my face when Samurai was announced as a dps. So eat the queue times.
it's understandable that people who main tank and healer are disappointed they don't have a new class to use but what i don't understand is that will these people really not queue for anything in stormblood as protest for not having a new tank/healer job?
i see all these posts saying "go eat your long queue times" etc. etc.
just think that you will not be able to progress the MSQ if you don't queue for any story dungeons
i think the queues will still go on and people will be able to play RDM/SAM in dungeons past lvl 60 - it wont be instant, it could be an hour long queue but you will still be able to go in as SAM/RDM. and in a few weeks to a month's time, things will normalize again and people who tried (and didn't like or maybe just wanted to test) RDM/SAM will go back to their original main jobs
personally im looking to do 4.x MSQ as SCH or BRD (my 2 mains, whichever gives me faster queue) before i level RDM or SAM - i want to atleast play with something im used to and wait for people to test the new jobs and give out the optimal rotations for it.
If people are worried that having two new damage dealers will screw their queue time. Yoshi did mention that they noticed most players level up their main jobs first, then go and level new ones. Also, very few change their main. So I believe devs know what they are doing when they added two damage dealers.
I personally will level either MCH or BRD then level all Gatherers & Crafters. Followed by my sub jobs.
Then depending on what my static needs I'll change my main for this expansion.
I currently play WAR main. My queues will be just fine for WAR, however I also play other jobs, considering this is a multi-class system and all..
However I will bite - we already have more Tanks and Healers than we have Caster DPS and Melee STR based DPS..
You have to look beyond the titled "role" as a Tank/Healer/DPS and look at the place each job has in the party. We have less diversity in the roles that are getting released (Caster DPS and Melee STR DPS) than we have in Tank/Healer.
Was there a big stink kicked up that we recieved no Melee DPS or Caster DPS in HW? Not really, no.. Not in comparison to the level that people are shaking their salt about skipping a Tank / Healer this round.. This game was short the roles that are getting released. End of.
It's not a restriction so much as it is a priority setting that is already in the game as we speak..Nah, I do not think this is gonna help at all for the DF and match making. Just last census is showing what people play mostly and with those restrictions (no double classes) it would just lead to more wait times instead of helping. Especially when RDM and SAM are coming, Im pretty sure you will see 80% those registring for DF.
https://www.reddit.com/r/ffxiv/comme...l_census_2016/
The DF attempts to match you with 1 melee and 1 ranged, and if this is not possible then it will just ignore this and match you with someone of the same role or job anyway. This was confirmed by Yoshi quite a long time ago in one of the earlier 2.x live letters from memory, and I am sure has been mentioned a number of times since then.
Last edited by Altena; 02-20-2017 at 10:48 AM.
It's simple. DPS is the most popular role right?
Just make everything a DPS.
Boom, no more restrictive trinity non-sense that would only drag the queue time down. Everyone wins.
After all, tanks and healers are just an afterthought according to the man himself right?
Last edited by mosaicex; 02-20-2017 at 10:56 AM.
We were talking and If the mobs hit harder and removed cleric stance from all 4 man instances like in pvp. Wouldn't that equal a 3rd dps maybe shave a few minutes off runs and make healers feel more healery and help ques.
Its weird. You never saw DPS Casters or Melee DPS complaining about not having a new Job in Heavensward. I hate to drop the E word here, but this salt reeks of entitlement.
The real question for tanks and healers, is what does the overhaul entail? But I am guessing most people get a friend and que with them. Coming from a full server like Balmung you can always find a tank and healer to run an xp roulette to get the daily bonus. Most people don't even mind if they are all 60s anyway.
Yeah....
That has been a disaster in every other group game I played which decided to shelf the trinity. Fights just turn into a chaotic jumble with little to no structure. Ironically GW2, the banner holder for a non trinity MMO, ended up re adopting a trinity structure when they created raids.
This also ignores the fact that many tanks and healers don't enjoy dps gameplay.
/sigh.
You want to split up dps in to sub categories you should with healers and tanks as well. SCH and WHM heal in dramatically different ways which is why the existing meta is based around having a mitigation healer and a throughput healer. Its also why the balance in healing is shot, because AST tries to be both plus extra so its either superior or inferior but never on par.
BRD plays more like a BLM than WHM plays like SCH.
If we apply the same sub categorising to tanks it means that WAR is currently the only damage output focused tank in the game.
Last edited by Belhi; 02-20-2017 at 11:34 AM.
DPS will remain to be the most played role so long as they have the least responsibility. It's inherent in the design of MMO dungeons.
Tank dies? Group will likely wipe.
Healer dies? Group will likely wipe.
DPS dies? Unless there's a dps check, continue on, rez when able. And because of the quantity of DPS to other roles, losing a single DPS is unlikely to cause a wipe if the other DPS fills in the gaps.
People don't like being the cause of a wipe.
Trying to lower the risk to the group if a healer or tank dies will limit the mechanics the developers can feasibly expect groups to accomplish. While increasing the responsibility on the DPS (so that one DPS down is likely to be a wipe) would push out the players that don't have as much skill at the game.
No, I think the longer queue time for DPS is a nessessary evil.
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