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  1. #21
    Player
    noctis_lucis's Avatar
    Join Date
    Mar 2012
    Posts
    24
    Character
    Seki Hara
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    How bout giving unique tokens to role-in-needs that you can use to buy unique glamours/mounts etc? Though they have to make the role-in-need update faster cause sometimes i get faster queues on healer.
    (2)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Alternatively, those with "soft" roles or "spectrum-ed" roles have no such issues, since everyone's about equally capable and culpable of/for group responsibilities. Hmm.
    And yet, GW2 was incredibly boring and stacked Warriors for speed clears because of this.
    (3)

  3. #23
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Altena View Post
    Eh? If the system remained similar, it would still prioritize 1 melee, 1 ranged, and 1 or 2 others. From my understanding the system tries to avoid matching with double of the same job and that should retain as the DPS queue still has a large pool of DPS players, it just lets more through the door.
    Role Distribution:
    Healers - 23%, DPS - 55%, Tank - 21%

    Percentage of Level 60 jobs - PLD - 7%, WAR - 8%, DRK - 8%, MNK - 9%, DRG - 8%, NIN - 8%, BRD - 9%, MCH - 5%, BLM - 10%, SMN - 6%, WHM - 10%, SCH - 6%, AST - 6%Percentage ratio of Tanks: PLD - 29%, WAR - 34%, DRK - 47%
    Percentage ratio of Healers: WHM - 36%, AST - 22%, SCH - 43%
    Percentage ratio of DPS: DRG and MNK - 14% (28% total), BRD - 15%, BLM - 16%, SMN - 20%, NIN - 12%, MCH - 8%
    Nah, I do not think this is gonna help at all for the DF and match making. Just last census is showing what people play mostly and with those restrictions (no double classes) it would just lead to more wait times instead of helping. Especially when RDM and SAM are coming, Im pretty sure you will see 80% those registring for DF.

    https://www.reddit.com/r/ffxiv/comme...l_census_2016/
    (0)

  4. #24
    Player
    Xhieron's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Worshipful Tyrant
    World
    Ultros
    Main Class
    Scholar Lv 60
    It's tricky. The easiest thing to do, if your only interest is DPS queue times, is to just eliminate 4-man content and make all new group content 1:1:6. 'Would really suck for tanks and healers though. ...

    Honestly I feel like what's really needed are better incentives for tanking, and I don't mean rewards. Tanking has a high barrier to entry. Coupled with high pressure and minimal guidance for new tanks, that renders the population even more suppressed. The only way to fix that is to do a better job helping new players break into tanking and learn the role in a pressure-free environment. Throwing more Gil or stones at people won't get them to tank, but making tanking less stressful and more fun might.
    (6)
    Last edited by Xhieron; 02-20-2017 at 03:35 AM.

  5. #25
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I wouldn't argue if they wanted to test the waters and have a dungeon or two come expansion to be 1/1/3(or4) and see how it goes. If it doesn't work out they could always rework that dungeon back to the original 1/1/2 or just never do that again and move forward.
    (5)

  6. #26
    Player
    KiraCifer's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    194
    Character
    Ovan Cifer
    World
    Exodus
    Main Class
    Samurai Lv 70
    another way either simple suck it up and wait or get a friend/partner who likes and plays either tank or healer and team up with them for any and all dungeon runs.
    (0)

  7. #27
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Some of us don't mind doing any role in a party. Be nice to have another option to queue with any role.

    Prereq - At least 1 job in each role that fits queue requirements (e.g. ilvl)
    Implementation - Match people, keep people in holding pen until job req met.
    (0)

  8. #28
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Altena View Post

    Increase the new 4-man instances to either 5-man or 6-man instances and scale difficulty / mobs accordingly. Of course this would be too big a job to change all of the current dungeons to this setup, so I am suggesting that any "new" dungeons after a certain point be changed to this.
    1 Tank, 1 Healer, 3/4 DPS.
    .
    I asked/said this a long long time ago.

    Was completely ignored basically.

    The thread was also on this very subject.

    My post

    The thread from 2013

    This was also why healer queues were instant at release, because they never had to wait for anything ever.

    So yes, its going to be much worse come 4.0 for all content.

    3 tanks
    3 healers
    9 dps,

    which equates to 3 dps waiting for every tank job for dungeons.
    1 tank 1 healer, and 5 dps jobs not in a 8 man group, which equates to 1-2 dps jobs waiting to enter a 8 man duty finder.
    (1)
    Last edited by Daniolaut; 02-20-2017 at 04:46 AM.

  9. #29
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    IDK.

    So many unknown variables. How many people are going from tank/healer to dps, and how many people are going from dps to tank/healer. I am sure the first one more than doubles the second one.

    Then you have to factor in how many people outside of doing the storyline dungeons are going to use the DF to level up or just in general get a feel for the job, dungeon mechanics, the new battle system and overall changes in general.

    And lastly you have to look at how many people are going to just level using PotD and the new fates. My guess is a lot of people but you never know.

    We do know that on day 1 the duty finder wont be saying need dps like it did when HW was released. I highly doubt the queues will be better for dps when SB released, but I also doubt they will be any worse.
    (1)

  10. #30
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I can't speak for everyone but I played Healer pretty much all of 2.0, Tank almost all of 3.0, this go around I am going DPS, SAM or RDM though is my only question.
    (1)

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