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  1. #11
    Player
    Xhieron's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Worshipful Tyrant
    World
    Ultros
    Main Class
    Scholar Lv 60
    It's tricky. The easiest thing to do, if your only interest is DPS queue times, is to just eliminate 4-man content and make all new group content 1:1:6. 'Would really suck for tanks and healers though. ...

    Honestly I feel like what's really needed are better incentives for tanking, and I don't mean rewards. Tanking has a high barrier to entry. Coupled with high pressure and minimal guidance for new tanks, that renders the population even more suppressed. The only way to fix that is to do a better job helping new players break into tanking and learn the role in a pressure-free environment. Throwing more Gil or stones at people won't get them to tank, but making tanking less stressful and more fun might.
    (6)
    Last edited by Xhieron; 02-20-2017 at 03:35 AM.