Quote Originally Posted by Altena View Post
I think it would go beyond just buffing mob levels / damage / HP in order to scale the difficulty like that - certain mechanics (if dungeon bosses could be said to actually have mechanics) are designed with 4 players in mind.

The simplest solution would be to perminately increase the DPS slots so the dungeons become 5 or 6 man. Finding that balance of how many extra slots to add might be difficult but increasing it by 1 would be a good start, and 2 would probably be even better.
It would indeed go beyond that. But so has it for every game I've seen that allows for flexible member count. Some even vary according to composition. But that's a far cry from their being impossible to produce. I also don't see why we should necessarily have to remove 4-man dungeons just to satisfy a dps overflow. Allow for it, sure, but why replace entirely?