Quote Originally Posted by Shurrikhan View Post
There are far, far more choices in damage-dealers than tanks and healers simply because those two "roles" are far more rarely relevant, and can in many cases be avoided outright.
A side note, as someone who's played D&D/Pathfinder/Others for various years this is misleading because those classes that cannot be built into tanks or healers can be built into something this game lacks...support. Also absolutely no DM I have ever met has run into a pure DPS party with zero healing options beyond potions and not gone 'are you sure?' Tanks are optional, healers are not.

Quote Originally Posted by Shurrikhan View Post
Damage will remain the most popular "role" not just because of the aesthetic -- there are plenty of people who love the beefy plated Fighter or Paladin aesthetic -- but largely because it's the one not wastefully specialized past a certain point.
No, it's because of reaponsibility. People DO NOT WANT to be the ones constantly getting blamed for the mistakes of the whole party. DPS might be more mechanically satisfying to play but unless you are doing something so blindingly obviously wrong even people unfamiliar with the class notice, the only person who might call you out is someone more skilled/familiar with that particular DPS. Play a tank or healer though and suddenly anything that goes wrong is and will be your fault and folks who have little idea how to play your class will feel the need to give you 'advice'. It happens all the time. People don't want this and have never wanted this. It takes a certain mindset to be okay with this. That, more than 'its more fun', is the truth of it.