Quote Originally Posted by Kazrah View Post
This thread.....



I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
I do wish that they would let us do more things while waiting for queue though. Especially things like single player duties (these are in about half of the class quests). It's really common for me to be levelling alt characters while waiting for queues to pop. And then I have to stop my queue or wait until later to finish the quests. Get rid of some of the restrictions that revolve around waiting in queue, and the system will get at least a little better.

But I do agree that dungeons should be balanced around 5 party members with 3 DPS. The hard part though is that it would not result in a pure 50% decrease in the queue time, and also won't solve the problems completely. Since the queues would be shorter, many casual tank/healers would just swap over to DPS, and the total number of tanks/healers would just drop more, resulting in similar queue lengths. In order to provide a more stable form of queue time reduction, SquareEnix really needs to look at making the tank/healer classes more fun/engaging to play. I play all 3 roles, and there is no doubt that tank/healer roles feel more like a chore to me. Maybe I'm just a DPS at heart, but I do feel like if the tanks/healers had more complex DPS rotations or more involved playstyle in general, I would have a bit more fun on them.