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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ZioSerpe View Post
    Look I am not gonna pretend I've read the whole thread on this, is 8 pages and I just need to point out one thing:
    In WoW you have 3 DPS 1 tank 1 healer for dungeon and the DPS ques might be even longer than they are here, and in WoW you can Que as multiple roles.
    Adding 1 DPs spot is not going to make things faster.
    I mean that is WoW. The ratio of Tank: Healer: DPS players is probably different. DPS queues currently are roughly 10-20 mins peak, and 20-30 mins off peak on my server. Adding another DPS slot would flat out reduce the time based on those numbers - even if you account for the new people that would queue as DPS because queues don't take as long..

    The only situation where this would not reduce time is if an equal number of Tanks decided to jump the queue train back to DPS as there were slots - which would honestly be very unlikely.

    Quote Originally Posted by Derio View Post
    Queue system doesnt always work like that. There have been plenty of times where I have got 2 SMN or when HW released 2MCH in a group. The system looks for 1 melee and 1 ranged but if it cant find that it will pair 2 melee or 2 ranged given the circumstance.
    No, not always. But there is an algorithm that prioritizes this. You will occasionally get duplicate roles, or duplicate jobs.. However this is considered rare compared to when you get a Melee / Caster.

    This generally happens more on off-peak times, or when you have some heavily oversaturation of jobs (NIN being solo released was an example of this, and you likely got more double MCH during early HW as well).

    Quote Originally Posted by Seidaku View Post
    I think they need to remove the holy trinity. They should add a cross ability for classes like what healers have to swap stats. Rip Str and add it to Vit so a dps can tank etc. Let them learn a variety of play styles and such. Then you can have 4 dps, 4 healers, 4 tanks etc all with the ability to drop out of their comfort zone and do what needs to be done to succeed.

    Always wondered why healers were the only ones that had to deal with the pita that is juggling between 2 roles.
    I am yet to play a game where the removal of the holy trinity truly worked. Guild Wars 2 tried this and to be honest it was a complete failure in my eyes.

    I mean if they pulled it off, sure however I would be more inclined to go for a spec tree system, which allowed a job to spec into one role or the other. However this is just flat out too much work for this game in my opinion. You would also have optimal build paths and you would likely end up in a similar situation to what we have now.
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    Last edited by Altena; 02-22-2017 at 09:39 AM.