for me, this is true for any job role. queue (as healer or dps) for something in RF, no pop in 5 to 10+minutes, so you go to the fridge to grab a drink, and when you come back ingame you just missed the queue. lol




That may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impacts tanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
That's rather subjective. While I do agree (even as a Tank main that raids), many tank mains would disagree with that sentiment. I suppose the combat changes will be a "wait and see" in terms of whether or not Tanks become more interesting to play.That may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impactstanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
I think there is little that can be truly done to incentivise new Tanks and Healers in all honesty.. You either enjoy tanking/healing or you don't. I honestly think there is little alternative to increasing the DPS ratio to healers/tanks.
I won't go into the damage debate in here as it's digressing a little too much from the topic.



yep. Sure is fun when healer and dps dies at 3% and youre not gonna be able to finish the boss. But of course I couldnt care less if healers and tanks deal comparable damage for a role that is hard to get people into because is more responsibility. I think that adding more dps slots to dungeons would help alleviate the issue quite a bit, outside of doing some points system for a "chaos roulletteThat may be one solution, but I feel that the lack of tanks primarily stems from the role being the least engaging/exciting. The entirety of this game's combat can be summarized as "Stand here/Don't stand here" and heavily impacts tanking, since their gameplan is Flash/Unleash/OP and then pretend to deal damage (Unless you're WAR, then you deal actual, noticeable damage...). But there would need to be core changes to the combat system to rectify that.
, which could be fun.
Last edited by ADVSS; 02-20-2017 at 10:03 PM.

Being a tank or a healer require a certain stat of mind not everyone have.
Clearly, not everyone is fit for thoses jobs, either beacause of pressure, anxiety or other reasons. Besides, often dealing big damages has always been more attractive than being the team's punching ball!
Adding new tanks won't change queues in a long term, and as I remember from Heavensward, sure at first there was a lot of DK... but most of them having no clue how to tank, so no queue, but no clear either. Most of them disappeared when they reached lvl 50.
As for myself, I'm fine with it, when everyone will be rushing lvl 50 and 60 with those new classes, I'll be fine being a tank and enjoying instant tag haha! Part of the fun of being an unattractive job
(PS: love the idea of asking some gils for insta queue with me... 50 000 Gils seams fine for me)
Psh, amateur :PAs for myself, I'm fine with it, when everyone will be rushing lvl 50 and 60 with those new classes, I'll be fine being a tank and enjoying instant tag haha! Part of the fun of being an unattractive job
(PS: love the idea of asking some gils for insta queue with me... 50 000 Gils seams fine for me)
We should start a tank mob and only tank for those which give us "Protection fees". That way we can drive up the price even higher :P
Hence why scaling would be required. I am not suggesting just toss in another DPS slot. I am saying that future dungeons should be designed around the new 1:1:3or4 ratio.


What your idea would do is move those wait times to healers/tanks (like 24 man raids) or everyone outside peak times. Anyway, so far no MMO has fixed ques for DPS outside "removing" roles, witch is a "lie" and make things worst due players that only want to do DPS and ignore everything else.
I think it's a little pathetic that SE couldn't pull three jobs off like last time. Didn't they just get a budget increase?
If they did, those extra resource should go into new content and such if there isn't any other jobs.
Last edited by ToasterMan; 02-21-2017 at 02:48 AM.
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