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  1. #1
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    The real question for tanks and healers, is what does the overhaul entail? But I am guessing most people get a friend and que with them. Coming from a full server like Balmung you can always find a tank and healer to run an xp roulette to get the daily bonus. Most people don't even mind if they are all 60s anyway.
    (1)

  2. #2
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    DPS will remain to be the most played role so long as they have the least responsibility. It's inherent in the design of MMO dungeons.

    Tank dies? Group will likely wipe.
    Healer dies? Group will likely wipe.
    DPS dies? Unless there's a dps check, continue on, rez when able. And because of the quantity of DPS to other roles, losing a single DPS is unlikely to cause a wipe if the other DPS fills in the gaps.

    People don't like being the cause of a wipe.

    Trying to lower the risk to the group if a healer or tank dies will limit the mechanics the developers can feasibly expect groups to accomplish. While increasing the responsibility on the DPS (so that one DPS down is likely to be a wipe) would push out the players that don't have as much skill at the game.

    No, I think the longer queue time for DPS is a nessessary evil.
    (6)

  3. #3
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    I think running an 8-man dungeon for a change would be interesting.
    (4)

  4. #4
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Senn View Post
    I think running an 8-man dungeon for a change would be interesting.
    Just like Praetorium and Castrum, fan's favorites huh?
    (0)

  5. #5
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    Quote Originally Posted by mosaicex View Post
    Just like Praetorium and Castrum, fan's favorites huh?
    Nnnnnooooooooooooooooooononono... Our 4-man dungeons we currently have are pretty cool. If they do 8-man, they should give us dungeons that are aestheticaly pleasing. Not Praetorium or Castrum. It's all metallic and eh. Give us a forest/jungle or something. That and they shouldn't make it super long.
    (1)

  6. #6
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I think this topic ignores a key question that challenges the idea --

    If you change the light party set-up to 1 tank, 1 healer, and 3 DPS and even out the queue-times a bit, how many additional tanks and healers will you lose due to faster queues no longer being an incentive to queue on those jobs?

    Because a lot of players I know would abandon queuing as a tank or healer in a heartbeat if the DPS queue was reasonable.
    (2)

  7. #7
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Brian_ View Post
    I think this topic ignores a key question that challenges the idea --

    If you change the light party set-up to 1 tank, 1 healer, and 3 DPS and even out the queue-times a bit, how many additional tanks and healers will you lose due to faster queues no longer being an incentive to queue on those jobs?

    Because a lot of players I know would abandon queuing as a tank or healer in a heartbeat if the DPS queue was reasonable.
    It's a possibility.

    However is it not worth the shot? I mean SE cannot control the community - however they can control the supply in terms of the number of slots in a duty.




    This is the 2016 census on distribution between Tank/Healer/DPS.. It shows that there is generally a rough 1:1:3 ratio of players who main Tank/Healer/DPS.

    It would at least be a step in the right direction if the party composition reflected this a bit closer than it currently does - and if they were to overbalance the queues to 1:1:4, this would potentially account for those people that wish to jump ship and queue as a DPS.

    You do raise a fairly valid point however so I won't discount it.. On the flip side of this, the current system isn't working and this is honestly the most effective solution I can think of from the top of my head.
    (3)
    Last edited by Altena; 02-20-2017 at 06:21 PM.

  8. #8
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    About the topic of DF queue, it makes more sense to see the distribution of queue roles than the active characters.

    I have all three roles on 60 and geared, it makes for 1/3 each, but if I queue just with tank I always instapop, healer wait a little, and dps goes to the 5-30 min wait time.

    So my guess is, the roles into the DF queue aren't that distribution or else everyone have almost instapop. My guess on the people really queued on DF is 10-15% healers and 85-90% dps, with tanks that instapop when entering DF so they are not in queue.

    Edit:
    Another suggestion: some duties really no need a tank, maybe them can be done also with 1 heal and 3 dps when no tanks avail, that will ease the queue and the added +50% dps will make up for people being hit and the pressure on healer, if any.
    (0)
    Last edited by LalaRu; 02-20-2017 at 06:58 PM.

  9. #9
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LalaRu View Post
    About the topic of DF queue, it makes more sense to see the distribution of queue roles than the active characters.

    I have all three roles on 60 and geared, it makes for 1/3 each, but if I queue just with tank I always instapop, healer wait a little, and dps goes to the 5-30 min wait time.


    So my guess is, the roles into the DF queue aren't that distribution or else everyone have almost instapop. My guess on the people really queued on DF is 10-15% healers and 85-90% dps, with tanks that instapop when entering DF so they are not in queue.
    You are likely right. I am never really sure how they figure out role distribution for the census in a multi-class armory system like this game.

    I only brought up the census as a very loose example. The "main job" or highest iLvl on each player's account is likely skewed a bit, however it's the closest thing we have to go by.

    As for DPS queue times, I generally experience 10 mins or less for levelling, and about the same for end game dungeons if I queue as a DPS during peak times. It's often closer to 20 mins on off-peak times. Unique trials and content that is less common really just varies too much to go by - on top of this the adjustment to party composition (increasing number of DPS slots) would only work for currently 4-man based content (ie. Dungeons).

    I am not sure if it's just my data centre but queue times for DPS in my opinion aren't completely unbearable from a personal opinion - however people like to complain about them and they are definitely longer than Tank / Healer.. I guess I am just trying to suggest an adjustment to this to hopefully improve those queues for those that have issues with the wait.

    Quote Originally Posted by LalaRu View Post

    Edit:
    Another suggestion: some duties really no need a tank, maybe them can be done also with 1 heal and 3 dps when no tanks avail, that will ease the queue and the added +50% dps will make up for people being hit and the pressure on healer, if any.
    I am not against this but generally those duties are extremely low level and it doesn't matter what party comp you go in with. However I can imagine the argument coming up that it would cause a reasonable amount of stress for new healers to deal with 3 DPS and no tank in those dungeons..

    While it may be quite easy to do for most of us, someone who is brand new at the game and is in that stage of levelling may not truly be able to pull that off.

    Quote Originally Posted by LalaRu View Post
    I am in same view. When queued with dps I usually do other things in the while (as example, leveling the DoH) so the wait time does not bother much. The only problem is that 30s you have to go somewhere else and you are withdraw the moment you go back the game. Murphy's watching you.
    I am replying here because I am dangerously close to my daily limit...

    I am levelling a bunch of jobs at the moment to be all sorted for SB.. I can absolutely relate to this comment :P

    As a smoker, the moment I step onto my balcony to light a cigarette, the queue inevitably pops..
    (2)
    Last edited by Altena; 02-20-2017 at 07:19 PM.

  10. #10
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Altena View Post
    ... queue times for DPS in my opinion aren't completely unbearable ...
    I am in same view. When queued with dps I usually do other things in the while (as example, leveling the DoH) so the wait time does not bother much. The only problem is that 30s you have to go somewhere else and you are withdraw the moment you go back the game. Murphy's watching you.
    (2)

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