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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I wouldn't mind having a larger party than 4, I've always felt like 5-6 is better for a party size personally. That being said, I feel as though Palace was their solution to DPS queues since it takes whoever in whatever order they queued in. Now, I do want to add I understand that part of the issue with palace is that there are plenty of fights where if you don't have a healer it's basically impossible. But I attribute that more to a failure in design, specifically, if you're going to create content that can be done without a healer then it needs to be tuned assuming there are no healers or HP recovery, that is currently not the situation.
    (4)

  2. #2
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Altena View Post
    DPS queues are long, have always been long, and will continue to be long.
    SE's choice of 4-man parties condemned DPS to this problem, no MMO has a proportion of 1:1:2 tank/healer/DPS so why SE thought it a good idea to create this situation is beyond me, especially as their previous MMO had a more useful 1:1:4 ratio.

    As long as SE stick to this format, and I see no prospect of their ever changing it as I've never seen them even acknowledge there's a problem, DPS will have to suffer this.
    (4)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pintsized View Post
    SE's choice of 4-man parties condemned DPS to this problem, no MMO has a proportion of 1:1:2 tank/healer/DPS .
    Just to nitpick, SWTOR does! :P
    (0)

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Increasing the DPS slots to 3 or 4 instead of 2 would certainly help reduce the waiting times, however, it'd also require more drop rates to compensate, bosses suddenly dropping two or three pieces of gear instead of 1, same with chests.

    Other changes that'd be useful for this would be codes to ensure no duplicate item drops, and to ensure only items that can be equipped by those in the party drop, so, no party of PLD/WHM/BLM/BRD dropping gear for DRG or MNK.
    (7)

  5. #5
    Player
    noctis_lucis's Avatar
    Join Date
    Mar 2012
    Posts
    24
    Character
    Seki Hara
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    How bout giving unique tokens to role-in-needs that you can use to buy unique glamours/mounts etc? Though they have to make the role-in-need update faster cause sometimes i get faster queues on healer.
    (2)

  6. #6
    Player
    Xhieron's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Worshipful Tyrant
    World
    Ultros
    Main Class
    Scholar Lv 60
    It's tricky. The easiest thing to do, if your only interest is DPS queue times, is to just eliminate 4-man content and make all new group content 1:1:6. 'Would really suck for tanks and healers though. ...

    Honestly I feel like what's really needed are better incentives for tanking, and I don't mean rewards. Tanking has a high barrier to entry. Coupled with high pressure and minimal guidance for new tanks, that renders the population even more suppressed. The only way to fix that is to do a better job helping new players break into tanking and learn the role in a pressure-free environment. Throwing more Gil or stones at people won't get them to tank, but making tanking less stressful and more fun might.
    (6)
    Last edited by Xhieron; 02-20-2017 at 03:35 AM.

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I wouldn't argue if they wanted to test the waters and have a dungeon or two come expansion to be 1/1/3(or4) and see how it goes. If it doesn't work out they could always rework that dungeon back to the original 1/1/2 or just never do that again and move forward.
    (5)

  8. #8
    Player
    KiraCifer's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    194
    Character
    Ovan Cifer
    World
    Exodus
    Main Class
    Samurai Lv 70
    another way either simple suck it up and wait or get a friend/partner who likes and plays either tank or healer and team up with them for any and all dungeon runs.
    (0)

  9. #9
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Some of us don't mind doing any role in a party. Be nice to have another option to queue with any role.

    Prereq - At least 1 job in each role that fits queue requirements (e.g. ilvl)
    Implementation - Match people, keep people in holding pen until job req met.
    (0)

  10. #10
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Altena View Post

    Increase the new 4-man instances to either 5-man or 6-man instances and scale difficulty / mobs accordingly. Of course this would be too big a job to change all of the current dungeons to this setup, so I am suggesting that any "new" dungeons after a certain point be changed to this.
    1 Tank, 1 Healer, 3/4 DPS.
    .
    I asked/said this a long long time ago.

    Was completely ignored basically.

    The thread was also on this very subject.

    My post

    The thread from 2013

    This was also why healer queues were instant at release, because they never had to wait for anything ever.

    So yes, its going to be much worse come 4.0 for all content.

    3 tanks
    3 healers
    9 dps,

    which equates to 3 dps waiting for every tank job for dungeons.
    1 tank 1 healer, and 5 dps jobs not in a 8 man group, which equates to 1-2 dps jobs waiting to enter a 8 man duty finder.
    (1)
    Last edited by Daniolaut; 02-20-2017 at 04:46 AM.

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