How bout giving unique tokens to role-in-needs that you can use to buy unique glamours/mounts etc? Though they have to make the role-in-need update faster cause sometimes i get faster queues on healer.
How bout giving unique tokens to role-in-needs that you can use to buy unique glamours/mounts etc? Though they have to make the role-in-need update faster cause sometimes i get faster queues on healer.
Eh? If the system remained similar, it would still prioritize 1 melee, 1 ranged, and 1 or 2 others. From my understanding the system tries to avoid matching with double of the same job and that should retain as the DPS queue still has a large pool of DPS players, it just lets more through the door.Nah, I do not think this is gonna help at all for the DF and match making. Just last census is showing what people play mostly and with those restrictions (no double classes) it would just lead to more wait times instead of helping. Especially when RDM and SAM are coming, Im pretty sure you will see 80% those registring for DF.Role Distribution:
Healers - 23%, DPS - 55%, Tank - 21%
Percentage of Level 60 jobs - PLD - 7%, WAR - 8%, DRK - 8%, MNK - 9%, DRG - 8%, NIN - 8%, BRD - 9%, MCH - 5%, BLM - 10%, SMN - 6%, WHM - 10%, SCH - 6%, AST - 6%Percentage ratio of Tanks: PLD - 29%, WAR - 34%, DRK - 47%
Percentage ratio of Healers: WHM - 36%, AST - 22%, SCH - 43%
Percentage ratio of DPS: DRG and MNK - 14% (28% total), BRD - 15%, BLM - 16%, SMN - 20%, NIN - 12%, MCH - 8%
https://www.reddit.com/r/ffxiv/comme...l_census_2016/
It's tricky. The easiest thing to do, if your only interest is DPS queue times, is to just eliminate 4-man content and make all new group content 1:1:6. 'Would really suck for tanks and healers though. ...
Honestly I feel like what's really needed are better incentives for tanking, and I don't mean rewards. Tanking has a high barrier to entry. Coupled with high pressure and minimal guidance for new tanks, that renders the population even more suppressed. The only way to fix that is to do a better job helping new players break into tanking and learn the role in a pressure-free environment. Throwing more Gil or stones at people won't get them to tank, but making tanking less stressful and more fun might.
Last edited by Xhieron; 02-20-2017 at 03:35 AM.
I wouldn't argue if they wanted to test the waters and have a dungeon or two come expansion to be 1/1/3(or4) and see how it goes. If it doesn't work out they could always rework that dungeon back to the original 1/1/2 or just never do that again and move forward.
another way either simple suck it up and wait or get a friend/partner who likes and plays either tank or healer and team up with them for any and all dungeon runs.
Some of us don't mind doing any role in a party. Be nice to have another option to queue with any role.
Prereq - At least 1 job in each role that fits queue requirements (e.g. ilvl)
Implementation - Match people, keep people in holding pen until job req met.
I asked/said this a long long time ago.
Increase the new 4-man instances to either 5-man or 6-man instances and scale difficulty / mobs accordingly. Of course this would be too big a job to change all of the current dungeons to this setup, so I am suggesting that any "new" dungeons after a certain point be changed to this.
1 Tank, 1 Healer, 3/4 DPS.
.
Was completely ignored basically.
The thread was also on this very subject.
My post
The thread from 2013
This was also why healer queues were instant at release, because they never had to wait for anything ever.
So yes, its going to be much worse come 4.0 for all content.
3 tanks
3 healers
9 dps,
which equates to 3 dps waiting for every tank job for dungeons.
1 tank 1 healer, and 5 dps jobs not in a 8 man group, which equates to 1-2 dps jobs waiting to enter a 8 man duty finder.
Last edited by Daniolaut; 02-20-2017 at 04:46 AM.
IDK.
So many unknown variables. How many people are going from tank/healer to dps, and how many people are going from dps to tank/healer. I am sure the first one more than doubles the second one.
Then you have to factor in how many people outside of doing the storyline dungeons are going to use the DF to level up or just in general get a feel for the job, dungeon mechanics, the new battle system and overall changes in general.
And lastly you have to look at how many people are going to just level using PotD and the new fates. My guess is a lot of people but you never know.
We do know that on day 1 the duty finder wont be saying need dps like it did when HW was released. I highly doubt the queues will be better for dps when SB released, but I also doubt they will be any worse.
I can't speak for everyone but I played Healer pretty much all of 2.0, Tank almost all of 3.0, this go around I am going DPS, SAM or RDM though is my only question.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.