Its the price people pay for playing the most saturated role. If you want shorter queues, play a different role.DPS queues are long, have always been long, and will continue to be long.
Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.
The only true solution to increase demand is to also increase supply.


While I wouldn't mind 5-man/10-man groups, it's not because of role saturation, it's so that I can fit a few more friends into a run.
Asking for them to give more leniency to DPS simply because most people want to play a role they already know is saturated feels a lot like high-pop servers asking for more housing.

I've been lvling samurai and just finished lvling monk only doing roulettes and beast tribe quests (not burning out on deep dungeon right before HoH) and ive been getting really good dps que times but that's because of the time I play at (mornings or late at night are perfect times for dps to que up) the issue with not a lot of tanks/healers in the que is because we haven't gotten a new job in that role in a while. I'm nearly done with Drk which will be my last tank job and once I finish samurai I'll be lvling Astro and that's my last healer. Give the players a new tank/healer (especially if it's a totally new take on how the role plays) and you have people back in the ques, u might not convert people from dps mains to a tank/healer but at least the current tanks/healers have something new to lvl and in turn gives dps faster que times.



DPS queues are not that bad. The worst queue I've had all week was getting an alt through Praetorium and Castrum. Took 35min + for Castrum and about 30mins exactly for Prae, and that it because of the CS idiocy.
I had my leveling pop in 5 mins on her earlier, and with my DRG alt at 70 I've had 10-20 min queues.
They've talked about why they will not change from the 4 man structure before, and I'd rather they not put dev time into re-balancing.


Is the DPS queue a huge issue?
Im a tank main, but I do run DPS on both lvling stuff and raid stuff, and frankly, I dont have 30+ minute queue times. Most my queue times are 5-10 minutes, with the rare one at 20. This a server thing? Or is it a solo-queue thing?

On one hand for DPS queues it would be nice, on the other hand healers have to put in more work to heal that extra man. I'm not against the idea and personally would like it, but looking at healers perspective some might find it overwhelming to keep 6 or even 5 people alive.
I'd definitely be down for a "fill" option as I play multiple roles and it would alleviate some of the queue times when party only needs specific role.


1 or even 2 extra players wont be much of a burden. The playbook is still the same, Regen the tank, Medica 2 the group, dots and stone spam. Healing in this game is a snooze fest now and even during large pulls, the healing needs in this game are minimal. Now if they would make healing like it is in World of Warcraft, then yea, healers would be healers again.On one hand for DPS queues it would be nice, on the other hand healers have to put in more work to heal that extra man. I'm not against the idea and personally would like it, but looking at healers perspective some might find it overwhelming to keep 6 or even 5 people alive.
I'd definitely be down for a "fill" option as I play multiple roles and it would alleviate some of the queue times when party only needs specific role.




I'm afraid the only real way to reduce the queue times for DPS is for more players to choose to play tanks and healers. The ironic thing is I find DPS players are typically the ones to give these two roles grief when they do not perform up to their expectations, which are usually higher than necessary for said content. This then gives healers and tanks less incentive to queue into content with strangers. You guys seriously dig your own graves.DPS queues are long, have always been long, and will continue to be long.
Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.
The only true solution to increase demand is to also increase supply.
My suggestion is this (although it is really too late for this to be the case in Stormblood)..
Increase the new 4-man instances to either 5-man or 6-man instances and scale difficulty / mobs accordingly. Of course this would be too big a job to change all of the current dungeons to this setup, so I am suggesting that any "new" dungeons after a certain point be changed to this.
1 Tank, 1 Healer, 3/4 DPS.
Why? Well it's a simple equation of supply and demand.
You have more DPS queueing than you have slots in a duty - that is why queues take a long time. The simple fix to a high demand is a higher supply.
Let's use 24-man raids as an example.. Tank queues are actually quite bad for Dun Scaith (or at least were, I haven't attempted to queue as tank since a week or 2 after patch release). This is because you have more tanks than you have slots - since there are only 3 slots for a whole 24-man raid.
Increasing DPS slots by 1 in levelling and end-game dungeons would reduce DPS queues times by a good amount.
You wanna reduce DPS queue times, then use proper etiquette when you are actually in an instance. Believe me, tanks and healers WANT to give you their comms, and when you are not a sheep DPS player you will quickly get them. At least from those who appreciate your enmity control, group support, and following mechanics. When tanks and healers think to themselves, "Yup, pull the whole effin dungeon!" it's because you guys are seriously bringing the wrecking ball.
In short, just do what you are meant to do, and don't be a dick to your tanks and healers. It is seriously that simple. And when you queue as a tank or healer and witness a douchebag DPS player, know that this fvckhead is messing it up for all of you.
Exactly !You guys seriously dig your own graves.
You wanna reduce DPS queue times, then use proper etiquette when you are actually in an instance. Believe me, tanks and healers WANT to give you their comms, and when you are not a sheep DPS player you will quickly get them. At least from those who appreciate your enmity control, group support, and following mechanics. When tanks and healers think to themselves, "Yup, pull the whole effin dungeon!" it's because you guys are seriously bringing the wrecking ball.
In short, just do what you are meant to do, and don't be a dick to your tanks and healers. It is seriously that simple. And when you queue as a tank or healer and witness a douchebag DPS player, know that this fvckhead is messing it up for all of you.
Personnaly, my comments always go on the "nicest person" the only one that generally says "hi"
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
You guys seriously dig your own graves.
You wanna reduce DPS queue times, then use proper etiquette when you are actually in an instance. Believe me, tanks and healers WANT to give you their comms, and when you are not a sheep DPS player you will quickly get them. At least from those who appreciate your enmity control, group support, and following mechanics. When tanks and healers think to themselves, "Yup, pull the whole effin dungeon!" it's because you guys are seriously bringing the wrecking ball.
In short, just do what you are meant to do, and don't be a dick to your tanks and healers. It is seriously that simple. And when you queue as a tank or healer and witness a douchebag DPS player, know that this fvckhead is messing it up for all of you.
You nailed one big point on the head here. When I'm tanking, I will always take it one mob at a time to gauge the party strength. If the DPS arent capable of putting up respectable numbers, I will purposefully go slow, just because tanking half the dungeon with bad DPS is no fun for anyone, especially the tank that has to dodge 5000 AoE attacks.
Even worse is when healers are oblivious to DPS performance and run ahead to pull more. I do really believe that this game should implement a built in DPS meter that can be toggled on and off. But I know that there are a ton of people who will grief players for low DPS, so I understand why it is not there. I don't ever grief players for low DPS, but I will adjust my playstyle to help them succeed and increase our chances of success.
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