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  1. #1
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    To be fair, I don't give a damn whether the tank or healers are balanced... First, because they are, we're just nitpickers, and second, because I'll play an underpowered job anyday for story content or dungeoning rather than keep palading or warring, because despite my love for all the three tank classes, you get tirée of their aesthetics.
    (1)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I'll admit I would totally adore 6 player dungeons. If not just for the sake of being able to run them with more friends and not feel like total crap for having to leave a friend out due to the 4 player dungeon set up currently. Weither or not it helps dps ques. It could but I don't know for sure. Just cause their really isn't a tank or healer shortage. Its just that this game along with other games tanks and healers are often friends list and guild exclusives. Personally speaking I've been in this meta for years as I'm sure other healers and tanks are as well here. I typically won't que unless I'm with a tank I know and trust. It just helps keep a low stress run for all involved. My only worry with six player parties is if by adding more dps it would mean naturally more difficult content in terms of mob health and more mechanics added, and if this alone would push more players that main tank and healers into that friends and guild lists exclusive only bracket and we would be back to square one with the dps que timers as those same tanks and healers roll as dps classes to not deal with the stress.
    (0)

  3. #3
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    A good way to solve DPS issues ?
    If people would stop acting like *** harassing new tanks and healers maybe we would have more vocations ?

    Last time I played my lvling tank I warned my team that I was a "baby tank still learning"....only got a "shut up and be better" answer -_- I left the party and went on FATE grinding leaving 2 DPS to queue again
    (3)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    This thread.....



    I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
    (1)

  5. #5
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kazrah View Post
    This thread.....



    I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
    I do wish that they would let us do more things while waiting for queue though. Especially things like single player duties (these are in about half of the class quests). It's really common for me to be levelling alt characters while waiting for queues to pop. And then I have to stop my queue or wait until later to finish the quests. Get rid of some of the restrictions that revolve around waiting in queue, and the system will get at least a little better.

    But I do agree that dungeons should be balanced around 5 party members with 3 DPS. The hard part though is that it would not result in a pure 50% decrease in the queue time, and also won't solve the problems completely. Since the queues would be shorter, many casual tank/healers would just swap over to DPS, and the total number of tanks/healers would just drop more, resulting in similar queue lengths. In order to provide a more stable form of queue time reduction, SquareEnix really needs to look at making the tank/healer classes more fun/engaging to play. I play all 3 roles, and there is no doubt that tank/healer roles feel more like a chore to me. Maybe I'm just a DPS at heart, but I do feel like if the tanks/healers had more complex DPS rotations or more involved playstyle in general, I would have a bit more fun on them.
    (4)

  6. #6
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Araxes View Post
    Well thats not true. I always played Tank until Stormblood where they decided it would be a good idea to implement Samurai as a DPS. Now im a DPS Main and ill Stay DPS Main until they give us High Judge as a Tank-Job.
    Actually, in the case of Heavensward when they did bring in a new tank and healer, that was the case for maybe a month before queue times went back to normal. What had been more noticeable was that the vast majority of Dark Knight and Astrologian mains in Heavensward were already tank and healer mains before those jobs were released.

    Quote Originally Posted by Tex_Mex View Post
    But I do agree that dungeons should be balanced around 5 party members with 3 DPS.
    This is another thing that just won't happen because their argument that the tradition of Final Fantasy games having predominantly had a party of four will always outweigh any opinion players will have on the matter. However, I do agree that changes should be made to tanks and healers to make them feel more rewarding, but I also feel that it should come with making mobs and bosses deal more damage to non-tanks.
    (0)

  7. #7
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Kazrah View Post
    Actually, in the case of Heavensward when they did bring in a new tank and healer, that was the case for maybe a month before queue times went back to normal. What had been more noticeable was that the vast majority of Dark Knight and Astrologian mains in Heavensward were already tank and healer mains before those jobs were released.
    But i was Warrior / PLD :O
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Araxes View Post
    But i was Warrior / PLD :O
    Yes, Stormblood proved that it's not the same both ways. Red Mage wasn't just viewed as a better alternative to Summoner at the time, but a job for healer mains to transition more easily into playing DPS. As for what players I know who went Samurai, the majority of them were tank mains who wanted something different.
    (0)

  9. #9
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Altena View Post
    Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.
    Well thats not true. I always played Tank until Stormblood where they decided it would be a good idea to implement Samurai as a DPS. Now im a DPS Main and ill Stay DPS Main until they give us High Judge as a Tank-Job.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I don't know about others, in fact I know plenty of people love tanking and that's great. Personally though I could never really get into ff14 tanking. It feels like I'm just a slightly more durable dps who makes stuff hit him. The whole tanking playstyle feels so centered around dps too, a good tank is meant to try to use tank stance as little as possible.

    In some other MMO's as a tank I felt like a juggarnaut who could take on the world, with a huge toolbox of abilities that really rewarded me if I used all of them well. A good tank would hold agro and live, but an exceptional tank could do incredible things and every time you died you saw room for improvement and goals to strive for. Easy to play, very difficult to master, which encourages all players to give it a try.

    I do agree with 5 man dungeons and maybe flexible 8 man content (8-12 player), but I think tanking could do with being a more interesting role too.
    (1)

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