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  1. #121
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    This thread.....



    I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
    (1)

  2. #122
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,092
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Altena View Post
    Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.
    Well thats not true. I always played Tank until Stormblood where they decided it would be a good idea to implement Samurai as a DPS. Now im a DPS Main and ill Stay DPS Main until they give us High Judge as a Tank-Job.
    (0)
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  3. #123
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kazrah View Post
    This thread.....



    I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
    I do wish that they would let us do more things while waiting for queue though. Especially things like single player duties (these are in about half of the class quests). It's really common for me to be levelling alt characters while waiting for queues to pop. And then I have to stop my queue or wait until later to finish the quests. Get rid of some of the restrictions that revolve around waiting in queue, and the system will get at least a little better.

    But I do agree that dungeons should be balanced around 5 party members with 3 DPS. The hard part though is that it would not result in a pure 50% decrease in the queue time, and also won't solve the problems completely. Since the queues would be shorter, many casual tank/healers would just swap over to DPS, and the total number of tanks/healers would just drop more, resulting in similar queue lengths. In order to provide a more stable form of queue time reduction, SquareEnix really needs to look at making the tank/healer classes more fun/engaging to play. I play all 3 roles, and there is no doubt that tank/healer roles feel more like a chore to me. Maybe I'm just a DPS at heart, but I do feel like if the tanks/healers had more complex DPS rotations or more involved playstyle in general, I would have a bit more fun on them.
    (4)

  4. #124
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I don't know about others, in fact I know plenty of people love tanking and that's great. Personally though I could never really get into ff14 tanking. It feels like I'm just a slightly more durable dps who makes stuff hit him. The whole tanking playstyle feels so centered around dps too, a good tank is meant to try to use tank stance as little as possible.

    In some other MMO's as a tank I felt like a juggarnaut who could take on the world, with a huge toolbox of abilities that really rewarded me if I used all of them well. A good tank would hold agro and live, but an exceptional tank could do incredible things and every time you died you saw room for improvement and goals to strive for. Easy to play, very difficult to master, which encourages all players to give it a try.

    I do agree with 5 man dungeons and maybe flexible 8 man content (8-12 player), but I think tanking could do with being a more interesting role too.
    (1)

  5. #125
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Altena View Post
    DPS queues are long, have always been long, and will continue to be long.

    Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.

    The only true solution to increase demand is to also increase supply.
    Its the price people pay for playing the most saturated role. If you want shorter queues, play a different role.
    (5)

  6. #126
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    While I wouldn't mind 5-man/10-man groups, it's not because of role saturation, it's so that I can fit a few more friends into a run.

    Asking for them to give more leniency to DPS simply because most people want to play a role they already know is saturated feels a lot like high-pop servers asking for more housing.
    (2)

  7. #127
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    I've been lvling samurai and just finished lvling monk only doing roulettes and beast tribe quests (not burning out on deep dungeon right before HoH) and ive been getting really good dps que times but that's because of the time I play at (mornings or late at night are perfect times for dps to que up) the issue with not a lot of tanks/healers in the que is because we haven't gotten a new job in that role in a while. I'm nearly done with Drk which will be my last tank job and once I finish samurai I'll be lvling Astro and that's my last healer. Give the players a new tank/healer (especially if it's a totally new take on how the role plays) and you have people back in the ques, u might not convert people from dps mains to a tank/healer but at least the current tanks/healers have something new to lvl and in turn gives dps faster que times.
    (1)

  8. #128
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Penthea View Post
    Yea that would likely change the game even more than 2.0 did.

    You're better off finding a different game if you don't want to deal with a trinity system.
    Most modern MMOs today have gotten rid of it. Even MMOs that used to have the trinity. It's an outdated and archaic system that only leads to what we have now. Super long queues for DPS and people clamoring for solutions.

    The solution is to design new dungeons that can be run with any jobs and classes. It's not as dramatic as you're making it sound.
    (0)

  9. #129
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,343
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    DPS queues are not that bad. The worst queue I've had all week was getting an alt through Praetorium and Castrum. Took 35min + for Castrum and about 30mins exactly for Prae, and that it because of the CS idiocy.

    I had my leveling pop in 5 mins on her earlier, and with my DRG alt at 70 I've had 10-20 min queues.

    They've talked about why they will not change from the 4 man structure before, and I'd rather they not put dev time into re-balancing.
    (0)

  10. #130
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Is the DPS queue a huge issue?

    Im a tank main, but I do run DPS on both lvling stuff and raid stuff, and frankly, I dont have 30+ minute queue times. Most my queue times are 5-10 minutes, with the rare one at 20. This a server thing? Or is it a solo-queue thing?
    (0)

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