This thread.....
I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
This thread.....
I don't mind the long DPS queue times, but probably because I enjoy being productive with what time I have during the queue to mine, craft, do beast tribe quests or just talk to complete strangers in big cities.
Well thats not true. I always played Tank until Stormblood where they decided it would be a good idea to implement Samurai as a DPS. Now im a DPS Main and ill Stay DPS Main until they give us High Judge as a Tank-Job.
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I do wish that they would let us do more things while waiting for queue though. Especially things like single player duties (these are in about half of the class quests). It's really common for me to be levelling alt characters while waiting for queues to pop. And then I have to stop my queue or wait until later to finish the quests. Get rid of some of the restrictions that revolve around waiting in queue, and the system will get at least a little better.
But I do agree that dungeons should be balanced around 5 party members with 3 DPS. The hard part though is that it would not result in a pure 50% decrease in the queue time, and also won't solve the problems completely. Since the queues would be shorter, many casual tank/healers would just swap over to DPS, and the total number of tanks/healers would just drop more, resulting in similar queue lengths. In order to provide a more stable form of queue time reduction, SquareEnix really needs to look at making the tank/healer classes more fun/engaging to play. I play all 3 roles, and there is no doubt that tank/healer roles feel more like a chore to me. Maybe I'm just a DPS at heart, but I do feel like if the tanks/healers had more complex DPS rotations or more involved playstyle in general, I would have a bit more fun on them.
I don't know about others, in fact I know plenty of people love tanking and that's great. Personally though I could never really get into ff14 tanking. It feels like I'm just a slightly more durable dps who makes stuff hit him. The whole tanking playstyle feels so centered around dps too, a good tank is meant to try to use tank stance as little as possible.
In some other MMO's as a tank I felt like a juggarnaut who could take on the world, with a huge toolbox of abilities that really rewarded me if I used all of them well. A good tank would hold agro and live, but an exceptional tank could do incredible things and every time you died you saw room for improvement and goals to strive for. Easy to play, very difficult to master, which encourages all players to give it a try.
I do agree with 5 man dungeons and maybe flexible 8 man content (8-12 player), but I think tanking could do with being a more interesting role too.
Its the price people pay for playing the most saturated role. If you want shorter queues, play a different role.DPS queues are long, have always been long, and will continue to be long.
Adding a new Tank or Healer isn't going to incentivise people to play Tank or Healer.. It will just shuffle current Tanks or Healers onto those new classes.
The only true solution to increase demand is to also increase supply.
While I wouldn't mind 5-man/10-man groups, it's not because of role saturation, it's so that I can fit a few more friends into a run.
Asking for them to give more leniency to DPS simply because most people want to play a role they already know is saturated feels a lot like high-pop servers asking for more housing.
I've been lvling samurai and just finished lvling monk only doing roulettes and beast tribe quests (not burning out on deep dungeon right before HoH) and ive been getting really good dps que times but that's because of the time I play at (mornings or late at night are perfect times for dps to que up) the issue with not a lot of tanks/healers in the que is because we haven't gotten a new job in that role in a while. I'm nearly done with Drk which will be my last tank job and once I finish samurai I'll be lvling Astro and that's my last healer. Give the players a new tank/healer (especially if it's a totally new take on how the role plays) and you have people back in the ques, u might not convert people from dps mains to a tank/healer but at least the current tanks/healers have something new to lvl and in turn gives dps faster que times.
Most modern MMOs today have gotten rid of it. Even MMOs that used to have the trinity. It's an outdated and archaic system that only leads to what we have now. Super long queues for DPS and people clamoring for solutions.
The solution is to design new dungeons that can be run with any jobs and classes. It's not as dramatic as you're making it sound.
DPS queues are not that bad. The worst queue I've had all week was getting an alt through Praetorium and Castrum. Took 35min + for Castrum and about 30mins exactly for Prae, and that it because of the CS idiocy.
I had my leveling pop in 5 mins on her earlier, and with my DRG alt at 70 I've had 10-20 min queues.
They've talked about why they will not change from the 4 man structure before, and I'd rather they not put dev time into re-balancing.
Is the DPS queue a huge issue?
Im a tank main, but I do run DPS on both lvling stuff and raid stuff, and frankly, I dont have 30+ minute queue times. Most my queue times are 5-10 minutes, with the rare one at 20. This a server thing? Or is it a solo-queue thing?
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