Quote Originally Posted by dragonseth07 View Post
Tank and Healer simply have too much responsibility, and you can't remove it without turning the whole game into low-level Palace of the Dead.
Actually, it's fairly easy if you wanted. You only need to do one thing:
- Remove all un-avoidable damage and replace it with mechanics, i.e. avoidable damage.

Mechanics don't care who's got aggro or not, they usually don't even aim at the MT anyway and they make up the majority of gameplay in an encounter - high end raids in particular. A11S for example is an encounter that with some modifications can easily be ported into a non-trinity game even, since there's no need to dish out loldamage even if you did mechanics correctly. The issue is just: This would make tanks obsolete and healers a crutch for bad players. Tanks and Healers rely on this non-gameplay of arbitrarily taking damage for their viability. And from that stems their responsibility as well - the damage isn't avoidable, so the DPS can git as gut as they want, no dice if tanks and healers aren't up to snuff.

That's Trinity design for you.