Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    exactly. why bother having them if they don't intend making use of them.... it's why a lot of the "redundant" skills se is looking at removing / changing are the skills that have these effects. redundant because the effects are never useful.
    Or they will place more mechanics that will need them since you have access to those skills spread throughout more classes than you did in 2.0. My point was more to if you need one particular skill to do something, then we probably won't see it. Like One Ilm Punch's current effect of stripping one buff from a target. You know, since it's the only skill with that affect.

    However, thinking on what Stop does- it effectively makes the target take more damage from multiple opponents before it is freed. It could effectively be made to be just like Trick Attack. Remember, Storm's Eye and Dancing Edge do the same thing. Dragon Kick and Delirium almost do the same thing. Just something to think about; Trick Attack and its effect are kind of ninja's ticket into raids with the current skills at its disposal, so I don't see them changing that so soon without giving them something else.

    Again, unlikely, but just food for thought.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,496
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    In some previous FF games, if you petrified, you no longer take damage, but some bosses were nasty, and could crumble you causing KO (a mechanic I would like to see).
    T7 did this. Fun but so difficult!
    (0)

    http://king.canadane.com

  3. #13
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Stop would be a fairly overpowered ability, but I could see it working perfectly as a Time Mages Limit Break, which would justify the OPness of it.
    (0)

Page 2 of 2 FirstFirst 1 2