

 
			
			
				exactly. why bother having them if they don't intend making use of them.... it's why a lot of the "redundant" skills se is looking at removing / changing are the skills that have these effects. redundant because the effects are never useful.Unfortunately, SE said they don't want to make fights where you need a specific role to do something, so don't expect those skills to get much other uses. Likewise with Stop, unless it basically does the same thing as something else (bind, stun, etc.), it wouldn't really get actual use..



 
			
			
				Or they will place more mechanics that will need them since you have access to those skills spread throughout more classes than you did in 2.0. My point was more to if you need one particular skill to do something, then we probably won't see it. Like One Ilm Punch's current effect of stripping one buff from a target. You know, since it's the only skill with that affect.
However, thinking on what Stop does- it effectively makes the target take more damage from multiple opponents before it is freed. It could effectively be made to be just like Trick Attack. Remember, Storm's Eye and Dancing Edge do the same thing. Dragon Kick and Delirium almost do the same thing. Just something to think about; Trick Attack and its effect are kind of ninja's ticket into raids with the current skills at its disposal, so I don't see them changing that so soon without giving them something else.
Again, unlikely, but just food for thought.
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 Originally Posted by JunseiKei
 Originally Posted by JunseiKei
					
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