Quote Originally Posted by Urthdigger View Post
Try actually playing healer in PVP and come back to say that. While healers ARE strong, they're nowhere near that strong.
I just can't agree. Every single Feast I do goes to time with very few people actually dying. Again, we're talking about PUG PvP, where coordination doesn't exist. All a healer has to do is run back to the other healer, and both together are just invincible against a group of 8 who need to miraculously coordinate perfectly to counter a simple healing rotation, because the potency of the heals is just that high.


Tanks can shut them down
Never once seen it happen. The other healer just heals them.

and DPS that actually know how to burst can take people out in spite of healers
Yes, multiple DPS executing a burst perfectly can kill someone with only one healer on them. Two makes it impossible, even all 8 bursting won't do it.

It just simply isn't fun, and I promise you it will not be fun to the majority of MMO PvPers. PvP will never be a strong draw for this game if things remain as they are. And if SE doesn't want it to be, then that's fine. I'm just saying, that if they do want to capture a PvP audience, that this is currently the most imbalanced, frustrating, and unplayable instance MMO PvP that I have ever seen, and the strength of healing vs the lack/difficulty of countering it is the cause.

When you need a group of strangers that cannot communicate with one another to work in sync to counter the effects of one player, then that one player is too powerful.