1. I absolutely agree with this, it's certainly the worst part about PVP which is even more glaringly obvious in the feast. But smaller group PVP always puts class balance under a microscope, in 4v4 yeah 1 healer has a tough time, but in 8v8 with two it's a completely different beast and yes, healing is strong in that setting and having to sit there waiting for 4-5 stacks during culling time is the opposite of fun. I understand why the crowd is booing! I feel the same way when I see no one dying because of OP healers.

2. Yeah, I don't like the RNG in shatter either. I will grant that it definitely makes the games more unpredictable, but getting screwed by RNG is never fun at all.

3. I actually like the 3 faction PVP, if one side is too strong, the other two have the option of ganging up on them and knocking them down a peg. If two sides keep throwing themselves at each other and one side dominates, I never quite understood why they do that in any scenario.

4. I'm a bit torn on the lose points if you die thing. On the negative it makes people play very "safe" and they constantly retreat and get healed and run back and then attack and then retreat again repeat ad nauseum rather than just staying and finishing a 1v1 or fighting to the last man, again, PVP where no one ever dies is dreadfully boring, that includes healing being too strong and too much incentive to just run away. On the positive, I've won plenty of games where both sides threw themselves at a team with the lead and evened out the scores, with this mechanic it gives teams that are behind an option rather than just slowly lose a game with no recourse.

5. Agree again. Premades should have to play against other premades regardless of how long their queue is, if they want faster queues, queue solo, period.

6. I don't necessarily agree with this either. I've seen done a few things myself that helped win a game in a noticeable way. I've held off a party at seal rock at a critical node long enough for my team to come and reinforce the position so the node wasn't lost and broken a stalemate in feast by knocking off both healers from the bridge and stunning them while all their dps above died. I've also seen some pretty great tanks and healers that have used their defensive mechanics and support abilities at a really important time and saved the day, etc. The problem is there isn't much acknowledgment or ways to show off what you did. Clutch moments like that aren't reflected on a scoreboard.