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  1. #1
    Player
    Fafaruni's Avatar
    Join Date
    Feb 2017
    Posts
    8
    Character
    Fafaruni Nanaruni
    World
    Lamia
    Main Class
    Arcanist Lv 65

    That Guys' idea for including disciple of the hand/land in dungeons and duty's.

    ~~ How could one incorporate hand/land classes into a party?
    5 player party size
    Tank+DPSx2+Healer+DotH/DotL, instead of 4 man of Tank+DPSx2+Healer.

    ~~Sure, but what about mechanics?

    Okay, one idea was the dungeon would be built around "escorting" the DotH/DotL around the dungeon while they "interact" with the nodes that appear that are appropriate to class Bot/Fish/Min and so on. When interacting with a node or after a node is completed enemy's spawn and the combat classed then must kill them. If you have ever done a fate <and I know everyone has> that requires you to gather items and deliver them to an NPC then you know about the "progress bar". The dungeon could work in roughly the same way, as you gather items < HQ items adding more to the progress and Harder to obtain items adding more to the progress still > until you complete that area's requirements.
    (2)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,556
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Hamlet Defence in 1.0 effectively used battle, craft, and gatherer.
    We should bring it back!
    (5)

    http://king.canadane.com

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather not see SE jump to create specific "content" for crafter/gatherer interactions. Rather, I'd like to see it become more the norm to have reasons to bring mixed composition parties for purposes of gathering within the open world, or in pseudo-instanced areas therein. For instance, you could pocket more dangerous areas into the world (which may or may not auto-instance your party into their own version of the cave upon entry, smoothly, without a load time), that may include unique gathering points, guarded by monsters both originally, on patrol, and to spawn upon looting.

    Of course, I'm also of the opinion that specific classes do more harm than good as it applies to any crafter/gatherer interaction that would be possible in the open world. At present, let's say you take a crafter into a Garlean-themed instance in order to make use of some of the turrets that were crippled in the raid, or to salvage parts from mechanicals you destroy in order to fortify an area, or even (if incapacitated properly), to make use of it for yourself. The Blacksmith might make a decent bit of sense, or the Armorer, but what happens when you're just trying to construct some camouflage, or quickly create disguises, mix explosive reagents, or solder an entry key. Do you bring a leatherworker, weaver, alchemist, or goldsmith each for those singular purposes? The gear itself should be enough, scaled for the wearer's proficiency in the given profession. "Crafter." Done.

    The same can partly be said of Gathering classes. Since not only is their gear separate from the combatant disciplines but also from each other, requiring reset GP and skill cooldowns to "swap" professions outdoors, not only is a given gatherer restricted to tiny portions of the open world, organized awkwardly into pinata loops, for fear of any actual danger that might require stealth more skillful than a transparency mode or (gasp) a temporary class change to clear out mobs, but also only lets you interact with half the value of those areas at a time. This makes the open world feel grossly artificial for gathering. (And the node system itself is certainly no help either, although it at least isn't abnormally backward for MMO design—merely a common underwhelming component).
    (0)

  4. #4
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    This was discussed at length in the past. The devs said they'd heard us & that the content would be incorporated into the game... The result was Diadem.
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Culfinrandir View Post
    This was discussed at length in the past. The devs said they'd heard us & that the content would be incorporated into the game... The result was Diadem.
    Which they admitted to be a failure due to imbalanced rewards and designed conflicts of interest. But that doesn't mean that even the "ideal" version would have been all that great insofar as making gathering feel interesting in itself. (I guess we'll see in 3.55.)
    (0)

  6. #6
    Player
    Fafaruni's Avatar
    Join Date
    Feb 2017
    Posts
    8
    Character
    Fafaruni Nanaruni
    World
    Lamia
    Main Class
    Arcanist Lv 65

    THAT GUYS' reply to Hand/Land in Dungeons.

    ~~ So "That Guy" you made your first ever forum post and people actually responded how do you feel?

    Well I got a response, was better than I feared, but worse than I hoped. Took the liberty to look up other posts for this kind of idea, <didn't come up with much> and looked into the Diadem mentioned with DotL. <as I have never been in a FC that has exploratory I didn't know about this> and I'm not a raider or social individual for that matter, mostly play'n with close friends online in casual. But I digress, I was hope'n for more of a instance of DotH/L participating in combat rather than an added perk. Or perhaps the addition of Fates specific to DotH/L. I may be just beating a dead cat here, But for the sake of my own indulgence I'll post a scenario idea after this one. >>>>>
    (0)

  7. #7
    Player
    Fafaruni's Avatar
    Join Date
    Feb 2017
    Posts
    8
    Character
    Fafaruni Nanaruni
    World
    Lamia
    Main Class
    Arcanist Lv 65

    THAT GUYS' DotH/L Dungeon Ideas

    So picture a boss that is nigh undamageable, a party of T/D/D/H + DotH/L and a number of cannons in the battle area. Combat classes do their thing while Hand classes interact with a cannon, opening a "collectible synth" scheme droping them to their crafting stance. completing the craft prompts a "Prepare the cannon? Y/N" Higher "collectible" value = more dmg to the boss. DotL go to nodes/fish'n holes that start a "collectible" harvest, same deal. Then any member can poke the cannon and boom boss takes dmg. Fish'n could be prompted with first fish to "Cannon? Y/N" if say no then you may mooch that fish for a bigger one? All the while the boss with adds and cones would target a cannon and destroy it. no more cannons? you lose. repeat as needed. I'm no programmer or math wiz so balancing and stats and the like are out of my league. Just think'n of a possible concept.
    (0)

  8. #8
    Player
    KABESSA's Avatar
    Join Date
    Apr 2016
    Posts
    17
    Character
    Sir Safadations
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Makee a puzzle mechanic. Example: On a Boss fight ''The weaver have to create something to bind the boss on the same time mining will work to pull a trap on the boss breaking mining spike stones to fall over the boss head and to deafeat him. Of course they will have a time to do this certain actions and if someone fails the puzzle comes harder or the party wipe.
    (0)

  9. #9
    Player
    Fafaruni's Avatar
    Join Date
    Feb 2017
    Posts
    8
    Character
    Fafaruni Nanaruni
    World
    Lamia
    Main Class
    Arcanist Lv 65
    I hear ya on the mineing part and even a tree to fall on boss/enemies. The issue I fight myself on is the thought that crafting needs to be ad generic or vague as possible for the sake of the same result. Like fixing a device, fielding and npc, or effecting the environment or party. A Armorer can repair a cannon, while a culinarian? would "prepare special fuel" but end in the same result, the cannon fires.
    (0)