Why do people even play the game and not WANT to do as much dps as they possibly can? Is it really more fun to laze ass your rotations?
Why do people even play the game and not WANT to do as much dps as they possibly can? Is it really more fun to laze ass your rotations?
Everyone acts like Zurvan's soar is the first mechanic SE ever allowed to be skipped with high dps. You can skip like 3 mechs in the first phase alone in Sophia with high dps.
Imho, the reason skipping soar is so important is because people just CAN NOT do the mechanic properly. And most parties cheese the second soar with a tank LB. The git gud should be about the mechanic and not the initial burst dps. Especially in PF or RF.
Save your "Skip soar or disband!" For your static
This remembers me the parties sitting minutes waiting ADS enrage because they miserably fail dealing with Allagan Rot. And call themselves raiders. So funny.Everyone acts like Zurvan's soar is the first mechanic SE ever allowed to be skipped with high dps. You can skip like 3 mechs in the first phase alone in Sophia with high dps.
Imho, the reason skipping soar is so important is because people just CAN NOT do the mechanic properly. And most parties cheese the second soar with a tank LB. The git gud should be about the mechanic and not the initial burst dps. Especially in PF or RF.
Save your "Skip soar or disband!" For your static
Some people can't do Mechanics to save their lives. Some can't do DPS to save their lives. The people who get matched with you in PUGs can't do either. :P
While I agree with some players the motive behind wanting to skip Soar is because they can't do the mechanic, the prevailing reason is that not skipping Soar is a huge visual indication of bad performing DPS, since the requirement to skip it isn't that high. The issue is, the type of people who got away with not bothering to learn their openers (or their Job) properly in previous trials are now put on the spot because a good opener is practically the difference between seeing Soar and avoiding it entirely. Even worse is when you have 5-6 DPS and you still see it, so you're basically putting the burden on the single Tank and Healers, with no benefit of getting a faster clear (i.e. the intent behind having extra DPS to begin with) anyway.
I was in a 5 DPS farm last night, and on one pull, the AST DC'd and we saw Demon Claw.. That was a major wtf.
My group killed Ravana last night before the jump, multiple times. What a feeling. Lots of quick kills. (Still fishing that last whistle for one of our guys.)
On the subject of Zurvan, I should point out, you know, what Zurvan is ACTUALLY for: getting a high-level weapon. Not everyone who farms Zurvan are farming A12S as well - they want to down him for a chance at a weapon, and could care less about birds.
But if they're farming for the weapon, it likely means that they have, at most, a ilvl 255 weapon (if they farmed Sophia) or, if they're newer to endgame, they may only have a Lore weapon upgraded (240) or not (230). Additionally, such newer folks are likely NOT rocking a full set of ilvl 270 Alexander Savage gear - they'll have a mixture of Lore and Scripture gear, some pieces upgraded, others not. They may be awesome at their job, but get a couple of these folks even into a 5-DPS party and you may not skip Soar. While the ilvl 250 entry requirement DOES ensure at least some good pieces of gear, it's certainly possible to have the bulk of higher ilvl gear be armor and accessories, while the weapon is much lower.
In the Novice Network, I frequently hear folks talking about gear progression, and talking about how folks new to endgame should gear up with tomestones, grab their weapon from Zurvan, then go on to other endgame stuff. By the sound of it, these folks are in for a rude surprise when they join a farm party to get their weapon and get the boot because their DPS is low.
Zurvan was added to the game to provide high level weapons to players that don't have them. The birds are a bonus, there to encourage players with better weapons to continue to do the fight and thereby get other folks their weapons. It's fine (even if absolutely not what SE was hoping for) to explicitly build a party that excludes weapon-seekers - but if you just label your group "Farm Party" don't assume you'll be skipping Soar, even if you have five DPS.
Why would you ever farm a primal for a weapon when the most broken weapon is casual-friendly ? (talking about the relic)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.