Quote Originally Posted by MistakeNot View Post
If you do all the dailies, every day, then that is a whole lot of grinding - and mind-numbingly boring after the first week or two, since you won't have time to do much else in-game.
I'd say the game is actually designed for grinding. Else there wouldn't be all these dailies/weeklies that are near-mandatory to do if you want to keep up gearwise.
I disagree strongly from the perspective of design.

There's a major difference between a daily bonus and a weekly cap than no cap, no bonus. Most people only do one or two roulettes a day, that's not hard to keep up at all. You don't do everything, only the things you need/want. Just because there's a lot of content, doesn't mean the design dictates you have to it all and keep grinding different things. The relic quest is the only thing in the game with extremely high "cap" (having all weapons) and qualifies as grind-content, in my opinion anyway. Rest of the content REWARDS you for doing it LESS, aka not grinding, by giving you bonuses and making it more valuable time wise to only do one roulette per day, instead of grinding all day/week long. That is DESIGN suggesting and rewarding you for playing less, not playing more which would be a grindy-design.

"Grind by design" is made by having no bonuses or caps what-so-ever. You would literally have to grind 24/7 to keep up with the "best" players because there are no limitations on time spent on activities. That's grinding for real. FFXIV is far cry from it.