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  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aniya_Estlihn View Post
    I don't see a reason why they can't just use the 24man system for 8man raids.
    Chests always spawn, but it is limited to one drop per player, per floor, per week. Done and done.

    Preventing the gearing up another group really shouldn't matter, and carries and sells happen regardless of this backwards system. Even so, there's no reason for this when they already have a much more fair system in place for another type of raid content in the first place. As it currently stands the 24m system is more fair as the 8m system is one which: discourages new players from running with those who know the content because the players who have cleared; and can potentially teach, are somehow arbitrarily limiting the amount of chests that spawn, or outright removing them altogether.

    For me, it makes no sense no matter how one tries to frame it.
    Because in that case everyone can loot the gobdip (which is a really huge upgrade for early progression groups) at the same week. By the third week everyone in the group would have near max ilv weapons, and that might trivialize some dps checks in the fights. Also I think the raid difficulty was tuned with the assumption that every floor would give each group 2 loots (and the gobcoat/twine/dips from second/third floor), so if they change it to something like the 24 man raids, they'll have to tune the difficulty under assumption that every floor would give each person 1 loot (8 loots for the whole group) excluding the coat/twine/dips. Honestly I think that might work, though the fights might be more difficult.

    By gearing up another group if you meant the thing I posted in the previous page, then that absolutely matters during the first few weeks since that potentially allows someone to gear up a char many more times faster than they can now. It's not even related to selling carries, it's about the world first race. Allowing the uncleared people to get 2 chests regardless of the number of cleared people in the group is just broken as fuck during the first few weeks of the patch. I'd say it's better to just completely remove the weekly lockout restriction at odd patches like Brian said.


    Quote Originally Posted by ZhaneX View Post
    Lowering the number of chests that spawn for groups who have someone that already has a clear that week just seems excessive.
    It's harsh but required to prevent people from gearing alt groups ridiculously fast, as I posted earlier. Yes if only one person has a clear it's a bit harsh for the other 7 to get only 1 chest, but what if it's the other way around? What if 7 have cleared, would you still give the last person who hasn't cleared 2 chests? That'd give that person up to 16 gears, 1 weapon tomestone and 3 upgrade items in a single week.
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    Last edited by aleph_null; 02-17-2017 at 07:46 PM.