Hello forums i have just a small question on melee jobs in 4.0, i keep hearing SAM will be a high single target dps so does that mean RDM will be a better aoe Mdps or does that role stick with blm/smn?
Hello forums i have just a small question on melee jobs in 4.0, i keep hearing SAM will be a high single target dps so does that mean RDM will be a better aoe Mdps or does that role stick with blm/smn?
What you've heard is not correct as there is not really any infos on new jobs.
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where did you hear this? none o it has been oficially stated its only safe to assume from the 8 skills they show us to assume such. Logically if the devs wanted to give us something different, itd be the exact oppositte, a full single target caster, and a melee that can deal great aoe damage
I think people are misenterpreting the line "Single-Handedly Deal Massive Damage" from the Fanfest to mean that it will be a single target DPS.
Truth is we don't know the extent of either jobs. From what I can tell, the final move that both jobs did in their gameplay videos both do AOE damage, and the rest of them did single target damage.
We really just won't know until they are talked about, which probably won't happen until May.
The exact words used by Koji as interpreter for Yoshi-P were, "The samurai will be a pure solo DPS job combining attacks to deal massive damage." along with the bulletpoint "Single-handedly deal massive damage". (FanFest Frankfurt keynote, 25:08)
This sounds more like a comment about its lower party utility, rather than a comment about single targeting.
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One is sure, RDM will not be a melee aoe dps, because he count as ranged job.
About SAM, I think it will be like with MNK. 2 or 3 AoE skills, while everything else is one target.
Last edited by Felis; 02-21-2017 at 09:31 PM.
While admittedly we don't have much official info, which is forcing me to make some assumptions, MY guess it that these comments are referring to focus of their role, not the list of their abilities.
Samurai should be a melee dps (obviously) that focuses almost exclusively on dealing damage. Their utility will be virtually non-existent. They won't have abilities that increase party tp/mp (goad/songs/setc), or help mitigate dmg (blm shield ability). I would hazard a guess that they might have some sort of ability that increases party-wise damage, including their own, like Battle Litany.
The closest thing we have to that now, is DRG, and they have pretty decent AoE damage, assuming they can keep their TP up. Actually, samurai sounds very close to how DRG plays now...
The Japanese bullet point for 'single-handedly' doesn't mean anything like 'attacks single targets only'. It just says they put out high damage all on their own, i.e. they aren't a support role and aren't especially reliant on other jobs. I'm imagining them chaining things together like a mix between FFXI's SAM and FFXIV's ninjutsu. It stands to reason that they'll have some kind of AoE skill even if it's not their biggest strength.
Doesn't mean that in English either.
There's no info on how the new jobs work except for the very minor (and mostly meaningless) tidbits in the fanfest slides.
If I had to guess I'd say that SAM would probably end up with pretty mediocre AoE dps just because it's a melee job and that's how that seems to go. Melee dps traditionally have pretty awful AoE both because of how the jobs work and because TP is a thing.
It will be exactly like every other melee DPS job, a couple aoes, 1 or 2 dots. No job in this game is unique they are all just mirrors of each other. SAM will be no different.
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